- Joined
- Sep 17, 2012
- Messages
- 1,466
- Reaction score
- 144
- First Language
- English
- Primarily Uses
I would like to have a system that I can set monsters on each region (The default style of Ace of course). But I would like to have it that each battle adds to a variable, and when the variable gets to where I want it, I would like all mob spawns in that particular map to stop. Is there a way to do this without a script? I haven't seen an option in events that does that, or I am just blind and I have missed it.
