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- May 15, 2012
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- RMVXA
you would reset the Variable 1 and variable 3 for each floor...
so like a parallel/autorun event for First map of floor 1
Page 1
Game Variables [001] = Battle count
Game Variables [003] = Limit (15 for example)
Swlf-switch A is on
Page 2
Condition = SelfSwitch A is ON
so like a parallel/autorun event for First map of floor 1
Page 1
Game Variables [001] = Battle count
Game Variables [003] = Limit (15 for example)
Swlf-switch A is on
Page 2
Condition = SelfSwitch A is ON
