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So, we are aiming to have monsters grow more powerful as the party's average level increases. What would be the best method of achieving this?
Then your only way would be the second method I described - using a script to automatically scale the enemy, like it's done with Yanfly's enemy levels.No, the point is not to railroad the player. The point is to have a big world with lots of optional dungeons the player can explore at their leisure, and have the battles be challenging regardless of WHEN they do so.