RPG Maker Forums

So im going off the assumption that ill need a script for this*doesn't look like events will quite cover it*

firstly i already have scripts in the game one to stop the 1st character(the tamer) from showing up in battle.

class Game_Party def battle_members(range_start=1) all_members[range_start, max_battle_members].select {|actor| actor.exist? } endendclass Game_Player #-------------------------------------------------------------------------- # * Get Corresponding Actor #-------------------------------------------------------------------------- def actor $game_party.battle_members(0)[0] endendthe second centers my choices boxes.

class Window_ChoiceList < Window_Command def update_placement self.width = [max_choice_width + 12, 96].max + padding * 2 self.width = [width, Graphics.width].min self.height = fitting_height($game_message.choices.size) self.x = (Graphics.width - width) / 2 if @message_window.y >= Graphics.height / 2 self.y = @message_window.y - height else self.y = @message_window.y + @message_window.height end endendto those that have played any Pokemon games im looking to do something similar to the original games. If you havent lease keep reading.

what i still need is a script that triggers when a specified item is used in battle.

If the items used successfully it will create a new character in the next available slot that is a basic form of the battled enemy.

It will cancel the battle sequence(with an animation i have to finish) and then ask you to name the new character.

>>>>>I wish to make the non tamer characters"evolve" but im assuming i can do this using events and image changes yes?

Id also like to limit the team to the trainer and 1 monster where additional monsters are stored in a specified event were they can be retrieved. all "caught" monsters are automatically put in this storage.

for the "capture" success rates id like as follows

If the enemy(always only 1)is at less then 10% health=90% success

less then 25%=50%

less then 50%=25%

more then 50%=0%

If you have any advice on this please let me know 

Latest Threads

Latest Profile Posts

Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.
Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
The biggest debate we need to complete on which is better, Waffles or Pancakes?
rux
How is it going? :D
Day 9 of giveaways! 8 prizes today :D

Forum statistics

Threads
106,050
Messages
1,018,548
Members
137,835
Latest member
yetisteven
Top