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Synopsis:


Evil threatens the land, a chosen hero must save it. An age-old tale, of heroism and peril. By the power of Gods, Magic, or the blade in their hands, they slay their foes. Kill the dragon, save the princess, and bring peace to the land. Rinse, lather, and repeat.



And what is it like on the other side? It's a hard life for a beast, in a world where every prophecy calls for their destruction. In Monster, you play as the titular monsters that face against the heroes of light. A new prophecy has arisen that could tip the balance.
In a story of revolution, which side is right? 



Monster is a heavily strategic RPG, with an emphasis on unique classes and heroes. You know that monster that would always summon wave after wave of minions? Now, that can be you. Every class works differently from the last, and you'll find no parties of "Warrior, Rogue, Knight,  and Mage" here.


With a large character cast, and even larger hordes of monsters to command, the "chosen heroes" will have quite a foe to face. And if that's not enough, monsters can change their archetype to adjust their playstyle. Pack Werewolf, or Alpha Werewolf? A dragon of hardened scales or of fiery breath? But not all is easy, when every encounter pits you against highly skilled and well-armed adventurers. 



These fights will not be won with brute strength alone. Utilizing Yanfly's Row Formation and Charge Battle System, encounters become a dynamic strategy challenge. Learn the tactics and skills of the humans, and use those abilities against them, in tandem with each monster's innate talents.



Not all is battles and blood, however. An expansive world, as well as the underworld that lies beneath it, are yours to explore. Unite the monsters of the land, and build bonds that cross species. With refreshing skits and cutaways, like those found in Bravely Default and the Tales of series, you'll be able to see how these unconventional heroes interact. 



Be a valiant hero from the other side of the RPG. Be a skilled strategist, and command dynamic tactical battles. Be the one to strike vengeance upon the heroes that hunted you for loot.



Be a Monster.


Screenshots:









Credits:
Yanfly - For many, MANY incredible plugins.
Himeworks - For much of the same!
Kaus - For the Ultimate Overlay and spritefix plugins.
Tyruswoo - For the camera control plugin. Huge help for cutscenes!
Hudell - For various plugins, like the time system and mapshot scripts.
PrimeHover - For the Warehouse inventory plugin.
Feldherren - For the unexpectedly cool Random Names plugin.
Quasi - For the simple shadows plugin, and potentially more! (Haven't decided yet)
(Gotta say, all you plugin devs are great. You do some serious code-wizardry!)
Hadecynn - For the jaw-dropping gorgeous battle animations. (Seriously, what program do you use to make those?)
Hiddenone - For awesome generator parts!
Thanks, to these RPG Maker forums, and the people on them. I had a warm welcome, and the community seems great!
Have to give thanks to the delightful developers of RPG Maker itself. I've been using it since I was 9 years old, so it's always been a big part of my game design life!
Oh! And a thanks to finalbossblues for their wonderful pixelart tutorials. 
And finally, thanks to my friends, who listen to me ramble on and on about game design! Seriously, I don't know how you all tolerate me.
Also, I know from personal history that I am a very forgetful person. Please, please, PLEASE... If you see your work in my game, let me know right away! I'll be absolutely happy to credit you, where credit is due!



Dev's Notes:


Hey all! This is PrincessPixel, and this is my first public project. I've worked on a couple things over the years, in a few different engines. But this is the first I've decided to involve the community with, which is a little intimidating! As things stand, I'm currently at the system development stage, with a whole lot of balance happening. I like to take care of this step first, since most of the game builds from here.


Naturally, things can and will change, over the course of development. The tilesets and music in particular I'm working to change, as I want to give this game its own look and feel. I'm open to suggestions as well, but I will not be looking for any recruitment on this particular project. (Call it pride, but I want my first foray into the community to be my solo work!)


Anyways, I hope you all enjoy following the development of Monster, as much as I enjoy making it! I'll try to keep regular updates going, but I am habitually forgetful. So if things go quiet, it is not the project going dead, it's just me being a scatterbrain!

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