Discussion in 'Games In Development' started by Jayje, Dec 2, 2017.
Now your Monstructs are GRADED based on what you Make them with!
I decided to give more visual confirmation/incentive for gaining higher Making Ranks and also footage of the Monstruct Grading system as well.
Give me your thoughts. Any feedback is welcome.
I finally compiled a full run of my Making system. This is how you can make your Monstruct partners! Leave your thoughts and comments!
At first I thought that room was a rainbow opened toilet stalls (Sorry I just tried to understand what I saw.)
I tried to go for the robed fighure look. but I'll try changing up the Character set some
I meant the room map where your character walk to one seat 5second to 9thsecond.
tried to see that as described then realized... sorry! It took me a good third look at it. Now I will always see it.
Good progress so far
Thanks for pointng that out. I'll fix it later on.
Thanks for following this. I hope to get a BETA out soon.
I hate that you answered me and I really didn't get the point XD
I had heard that like twice before. so, it's not just you. So, I made a fix.
I've paused work on the BETA to take part in the IGMC 2018 and I can say it was a real blast and helped me flesh out an idea I wanted to do AFTER this one!
You can FIND and PLAY the result of my efforts HERE!
BUT ALL IS NOT LOST! I have went back to work on this today, and after a bit of finagling, I added another cool feature to the game. Now, when you MAKE a Monstruct, they can get a trait that can give them pluses and minuses to their stats.
Here's what is looks like:
Work will begin next week and I hope to have a BETA out by month's end. Thanks for watching and have a great night!!
Updated the Title Screen since Slime Kingdom had a better looking one. Give me your thoughts.
Here's The New Title Screen in action during the Improved Opening scene!
UI UPDATE 2!!
Thanks to some help from the folks at Chaos Project, I was able to upgrade the UI for the Job and Making systems for the Beta. It's took a bit of doing, but I'm glad they helped me figured it out.
The work continues and I'm almost ready for a BETA release for this month! Hope you guys have a good one!
Adding an interesting feature to the game...
Made PRETTY COOL Update to the Job/Mission System for the game. Give me your thoughts on how it looks.
New Worker Selection Menu.
Added a Job Log that tracks all your Job/Missions!
More NEWS is on the way. Thanks!
I've released the FIRST BETA for this game. Born from the wasteland of bugs, errors and issues, I've forged a better gaming experience that I'm wanting to share with my fellow gamers. ENJOY!
****ORIGIANL POST UPDATED!****
Thanks to the help of a really thorough Beta Testers I was able to fix some really big bugs that prohibited game gameplay and enjoyment.
One change was an update to the Task Log (FORMERLY Job Log) UI WIndow!
I made it opaque to increase visibility.
OTHER CHANGES INCLUDE:
Fixed the Game Over glitch that wasn't supposed to happen at the end of battles.
Fixed Name change at Opening Scene
Fixed Inspiration Events to get formulas
Fixed Settings image in Help section
Changed some story elements
I'm still working in the background on this and I'm brainstorming up ideas for on-map puzzles and other features: If you'd like to help with that, hit me up. Here's the current development schedule heading towards 1.0 release!
HIT THE LINKS IN MY SIGNATURE FOR MORE INFO! THANKS AND HAVE A GREAT DAY!
Thanks to the insightful feedback that I got from Discord, I'm going to make a bit of a change to my Opening/Intro cutscenes. I should have it done by next Monday!
Here's what I'm working on so far, if you haven't been following on Twitter!
I am also adding a new feature where you can have Caste Abilities linked to the first party member. Shout out to the folks on the Chaos Project Discord for the help with the party switch mechanic!
BETA 1 will hopefully be out by Month's end, so stay tuned to this channel as we get close to a 1.0 release.
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