- Joined
- Mar 25, 2016
- Messages
- 66
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Hello everyone.
I was wondering if someone could give me feedback on my idea for the central game mechanics for my game, "Penelope".
In my game, the main character will be given the option to either save, slay, or assist 5 creatures in a sort of moral choice style system similar to the Mercy/Genocide route mechanics from Undertale, with the different options affecting primarily the endings but also reactions with other characters and the environment in the game, also kind of similar to the "Mary", "Garry", and "Doom" counters present in the game "Ib".
Additionally, my game will revolve around puzzles that the player will have to solve in order to progress, with most of these puzzles taking place in an alternate world similar to our own but possessing a dream-like quality to it. The puzzles will also be affected by the moral choices, with the character being able to skip entire puzzles outright if they make certain choices with regards to killing, saving, or assisting the creatures.
I was throwing around several ideas for these mechanics, including tying the moral choice system into the puzzles by giving them multiple solutions depending the players' choices, making them question-driven choices like in the game "Catherine", or keeping the puzzles self-contained from the moral choice aspect of the game.
If someone could give me feedback/ideas for the different puzzles and the moral choice system it would be greatly appreciated.
Thank you for taking the time to read my post, and have a great day.
I was wondering if someone could give me feedback on my idea for the central game mechanics for my game, "Penelope".
In my game, the main character will be given the option to either save, slay, or assist 5 creatures in a sort of moral choice style system similar to the Mercy/Genocide route mechanics from Undertale, with the different options affecting primarily the endings but also reactions with other characters and the environment in the game, also kind of similar to the "Mary", "Garry", and "Doom" counters present in the game "Ib".
Additionally, my game will revolve around puzzles that the player will have to solve in order to progress, with most of these puzzles taking place in an alternate world similar to our own but possessing a dream-like quality to it. The puzzles will also be affected by the moral choices, with the character being able to skip entire puzzles outright if they make certain choices with regards to killing, saving, or assisting the creatures.
I was throwing around several ideas for these mechanics, including tying the moral choice system into the puzzles by giving them multiple solutions depending the players' choices, making them question-driven choices like in the game "Catherine", or keeping the puzzles self-contained from the moral choice aspect of the game.
If someone could give me feedback/ideas for the different puzzles and the moral choice system it would be greatly appreciated.
Thank you for taking the time to read my post, and have a great day.

