- Joined
- Apr 17, 2012
- Messages
- 37
- Reaction score
- 2
- First Language
- english
- Primarily Uses
Iv been using this mechanic on my game. It is a moral System. It works by you have multiple choices when you talk to npc's. Depending on your actions you gain a bad or good variable or none at all. As you gain or lose moral your story and missions change as you progress. You could end up killing everyone you see, causing people to try to arrest you and not give you quests. While others will give you quests, or you could help someone and you will become more friendly twords other npc's thus gaining rep and new things to happen. This mechanic is based on freedom and replay-ability. I was wondering how you would make or use a moral system, and if this is a good mechanic and should be used in my game.

