Shaz

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Inputting the values inside the plugin would force all character sheets to have the same number of frames.  Taking the number from the file name allows you to use some default resources and have others with different numbers of frames.  That's okay if you are making a game where you want them all to be the same, but I wouldn't force that.

So I won't be making the suggested change, but you're very welcome to do it yourself and share the results with others, if it would be useful for you :)
 

Ronivan

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On the contrary, I don't want all sheets to have the same number of frames. I could create an array, place all sheet names in there and respective frame number for each sheet, or place them like parameters. But thanks for the permission to work with your plugin, I'll try to do some changes, if it worked as intended I'll give it to you first.
 

Shaz

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ah, I getcha.  I thought you were saying to make the number of frames parameters.  
 

Gyldstrand

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A make-shift, 8 directional (MBS_Dir8.js tacked on the bottom), Diagonal Sprite and More Frames (based on this plugin) with a bunch of settings that will make you pissed off you forgot the defaults. and dislike me for not polishing them... but it does have the option to set up which row goes where in your diagonal sprite sheets as a default for all diagonal sheets. Starts at 0 from the top. 0-7. Work in progress.

https://www.dropbox.com/s/5og88tbxaakr3tp/Gyldstrand_ABS_PlayerGraphics.js?dl=
 
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Shaz

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You could start a thread in the Plugins in Development forum if you like, and get feedback from people while you're working on it.
 

Gyldstrand

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That's like showing off a macaroni necklace. I need to learn more.
 

Skywindz

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For some reason, when I clicked download to download the script.

It detected as a virus.

I am currently using Google Chrome.

Should I just ignore it?
 

Shaz

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On Pastebin, click on RAW and copy all the text. Then open a plain text editor (notepad, notepad++, etc - none that do formatting) and paste it, and save it with the correct name.


Unfortunately .js files can be run, and can contain viruses, so you might get objections when you try to download them. There is no virus.
 

deathsia

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Okay this is really annoying...no offense shaz but how in the blueberry frick do you expect those of us who ARE NOT javascript savy to know exactly how to save this file in a format mv will accept and not throw up errors on?
 

sbloom85

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Okay this is really annoying...no offense shaz but how in the blueberry frick do you expect those of us who ARE NOT javascript savy to know exactly how to save this file in a format mv will accept and not throw up errors on?
It's easier than you think. The image itself has to look something like this, as seen in previous posts.

sample.jpg


As you can see, there are seven frames, and there would be seven frames in the other directions. The filename would look like this:

$Character [X X X X].png

The $ denotes that this would be a single sheet and the character spans the whole sheet. The [X X X X] denotes how many frames are in each direction, as in the case of the example, it would be [7 7 7 7] as there would be seven frames per direction. You make the character sheet like this and the plugin takes care of the rest.

I hope this helps.
 

Shaz

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Which file - the plugin or the character image?

How to use


Add to your plugins folder. There are no parameters to set or plugin commands to call.
This means you save the file with a .js extension into your js/plugins folder. The file name does not matter.


If there are errors, you should say what they are. We can't know what you've done or what the results are if you don't tell us.


And if you don't want to cause offense, try asking for help a little more nicely next time.
 

deathsia

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I apologize for that mildly rude post, I just get frustrated easily when I don't understand something.

Knowing now that its something so simple, it makes me facepalm at my own stupidity.
 

pEcOsGhOsT

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I dont wanna harsh Shaz's buzz but Glav made a perfect plugin for everything you guys are talking about (I'm not sure if this was already mentioned but it didn't look like it)

Anyway here is a demo containing multiple frames, idle, walking and running animations and even 8 dir movement. Could you ask for anything more??

http://www.mediafire.com/download/t3gkatds8y4lvay/Character_Animations_Character_Frames_Diagonal_Movement_MV_%28DEMO%29.zip

Also here is Galv's MV plugins page:

http://galvs-scripts.com/category/rmmv-plugins/
 

thefusense

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so..this is maybe a sutpid question but I am completly new to the program so pls forgive me.


How do I create a character sheet? I dont mean how od I open a new document I mean how do i know in what exact place every pose have to be on the document and how much space I need to set between every character sprite for the program to correctly read the file as character sheet..oh and is it not important what size those sprites are? can I create them as large as I want as long as the format is right?
 
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erwinmurry

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Really great plugin, But, me being a noob seems to hinder the magic it intends to work.


I have too many bears walking when i playtest, any ideas how to fix?


Thank you

Screen Shot 2016-06-02 at 5.08.50 PM.png

Screen Shot 2016-06-02 at 5.12.07 PM.png
 

CallMeDavos

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Really great plugin, But, me being a noob seems to hinder the magic it intends to work.


I have too many bears walking when i playtest, any ideas how to fix?


Thank you



The layout is wrong I was actually doing it this way too. You want to get rid of all the empty space so its resolution should be 192x192
 

Shaz

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Reduce your character sheet to only 4 rows.  IIRC this does not work with multiple characters on a single character sheet.
 

Jonforum

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More Character Frames


2015.10.21


by Shaz


Introduction


This plugin allows you to have more than 3 character frames on your on-map sprite.


How to use


Add to your plugins folder.  There are no parameters to set or plugin commands to call.


Add [D L R U] to your character sheet name (with a $ prefix) to specify how many frames in each direction, where D, L, R, U are replaced by the number of frames for the down, left, right and up rows respectively.


Character sheets with this added to the filename will loop from left to right repeatedly, rather than use the back-and-forth default pattern.


The first frame should be the idle/still pose.


eg: $Ralph [8 8 8 8].png is a character sheet consisting of 4 rows with 8 frames per row.  Animation will loop from frame 1 to 8, then start at 1 again.


Plugin


Download from pastebin


Credit


- Shaz


Terms


- free for use in commercial games

trojan alert !!!! lol what do you use insid this script ?


Windows defender trojant 
 

Shaz

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THERE IS NO TROJAN!!!


Select the RAW option, copy and paste.  Do NOT download from that page.
 

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