- Joined
- Mar 14, 2014
- Messages
- 314
- Reaction score
- 171
- First Language
- English
- Primarily Uses
- N/A
Description of the Feature:
This is a screenshot from my project. As you can see, I've tried to place the enemies differently based on how many are in the troop. I've tried to match it closely to the horizontals/verticals of the party members but it's really easy to mess up with the mouse. Having to do this for every troop is annoying without that extra method that Ace had.
Why is this feature good?
Possible issues with this feature?
- In RPG Maker VX Ace, there was a way to adjust the enemy troop positions by pixel lengths. I can't remember if it was exactly this, but it was something like hold down ctrl/alt and then press an arrow key when you have an enemy in the troop selected to move them by a pixel in that direction. Currently you can press the arrows keys and it will move the enemy by a set amount (let's say it's like 20 pixels or so?) But if I want to fine tune the enemy positions because of the way my battle backs are set up, it's really annoying to try and get perfect horizontals or verticals with the mouse because there isn't that extra method of moving the enemy position by very fine amounts.
This is a screenshot from my project. As you can see, I've tried to place the enemies differently based on how many are in the troop. I've tried to match it closely to the horizontals/verticals of the party members but it's really easy to mess up with the mouse. Having to do this for every troop is annoying without that extra method that Ace had.
Why is this feature good?
- This feature is situational and isn't necessarily needed, but I liked being able to use this in Ace. Especially if you're really trying to perfect your project, these kinds of things are nice to have. And if anyone wants to do anything interesting with their battle-backs and enemy placements, they'll probably run into this issue too.
Possible issues with this feature?
- Nothing I can think of. It never caused any issues in Ace.


