Suggestion More Damage Map Sprite option for Generator (RPG Maker MZ)

Would you like this?

  • Yes

    Votes: 5 100.0%
  • No

    Votes: 0 0.0%

  • Total voters
    5

JacSkulls

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Description of the Feature:
  • I'm hoping to make things easier for beginners and others with no editing pixel skills, to give them more defeated map sprite options in the Generator. Which means probably expanding the sprite sheet visualization or adding a defeated pose slot to change it.(I'm willing to do all the work for free Lol or if not satisfied, can always get someone better than I if prefers)
  • TVD_Body_p01_c.pngTVD_Body_p01_c2.png

Mockups:
Idea to add into the list to change the damage pose. K.O Pose is just a word so it's not necessary to be as it is.
1652705750621.png



Why is this feature good?
This feature is great because of the following:
  • One Free Volunteer help
  • Extra Generator parts
  • Helpful for newbies and non pixel Artists

Possible issues with this feature?
Issues that might arise from this feature:
  • Previous (Free and Paid) Resources won't have all the parts
 
Last edited:

Alexandr_7

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It would be nice if they added it, but I doubt it very much. There is no room for additional damage sprites in the display area, and the developers will not change this area.

And as you yourself noticed, the 2nd problem that the developers will have to solve is to draw additional body parts for the new damage sprites.
 

JacSkulls

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It would be nice if they added it, but I doubt it very much. There is no room for additional damage sprites in the display area, and the developers will not change this area.

And as you yourself noticed, the 2nd problem that the developers will have to solve is to draw additional body parts for the new damage sprites.
I'm fully aware of that. :D But one can always be a little hopeful.

Lol. If nothing else, I'll just re-make the assets and turn them into a zip file with instructions on how to use. But will only do the basic assets unless I get permission from other Artist to use their assets. Currently on Female assets and taking my time. Which will give me a lot more time to improve other poses for damage sprites, too, if this doesn't pull through. But at least others would have it if they desire it.
 

Alexandr_7

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I would like to see this added as well. However, given that the developers have not yet released version 1.5.0, which was promised in the spring (and today is the last day of spring). That is practically no chance.
 

JacSkulls

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@Alexandr_7
Lol. From what I gathered, it does seem as if they are doing the best they can with what they have. I mean, I've seen far worst people who promises something and never bothered doing it to begin with. Plus, during my time with developments on games, I've noticed that one can't always be on time due to unknown glitches/bugs and trying to find the problem that can take hours to fix. Especially compatibility issues.

That said, it really does depends on where they are located. Some people still have winter during May. Some have extremely short Spring and Summer. So it is a bit hard to try and follow through with other people's time zone when making promises with that. Don't worry, I've been there, thinking the same thing as you have.

@caethyril
More or less. Lol.
 

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My One Map Challenge is nearing completion. I am in the multiple run testing phase atm. This is the map. Beware the minotaurs in the maze area. The female ones are more aggressive. Can you prove to the land of Winchell that a dragon and a human can love each other?
I am looking for some way to insert a video into the titlescreen
before the player presses Start Game.

I have not found a thread about it. It might be different for VX Ace compared to MV.

But from what I have seen I would change the ruby 1.9 code.
Has Shaz or someone else done this before?

Ideal end goal:
Application starts -> Video (once) -> Main Menu -> 3 min wait -> Video -> Main Menu -> 3 min wait -> ...
I will probably need this again:

So I put it here. Feels easy to access now.

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