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What does The plugins do?
 The main goal of this plugin is to provide the possibility to add more state overlay than the default set.

To add a new overlay put a new line in the State.png file located in YourGameFolder/img/sytem/
Then use <STATE ANIMATION: x> in the note of a state and replace the 'x' by the line number of your new overlay.
 
 
Right click and save-as hte plugin link to get it.
https://serial-player.fr/download/rpgmaker/plugins/MoreStateOverlay/MoreStateOverlay.js

Here a State.png file modifier with bleeding overlay.

 
In the file above the bleeding overlay is at the 11nth ligne.

Now a little bit of configuration :
 
Then a video to show the result
https://serial-player.fr/download/rpgmaker/plugins/MoreStateOverlay/bleeding.mp4
 

Changelog :

  • Version 1.04:Fixed the incompatibility problem with Yanfly's Animated Battlers. ( Please tell me if you have other problem with it)

  • Version 1.03:Change the way how enemy animation overlay is activated.
  • If you're using Yanfly's Animated Battlers plugin please set EnemyOverlay to false in order avoid conflict between Yep plugins an mine. ( i will try to fix this quickly)
[*]Version 1.02
  • Add an enemy overlay possibility.
  • Add a param to activate or not enemy overlay.
  • The enemy overlay animation also work in front view battle
[*]Version 1.01
  • Correcting a bug that set default state overlay to none.

Complementary information :

The 'enemy overlay' update Override some of the enemy State animation/icon.

Please let me know if you have any trouble.

Feel free to use it in your projects.
If you can notice me i will be very Happy :p

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
time for a new avatar :)

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