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Recently I asked people what are their biggest "no goes" when it comes to boss design.
This time I'd like to read your opinions/thoughts about specific kinds of bosses:
Boss rushes: I cannot tell much about it, because I finished just one in my entire life in Mario & Luigi Bowsers Inside Story, but I really liked it. I think it is interesting to fight slightly more powerful versions of previous bosses one after another. Also I personally think this is much better then just fighting a power upped version of a single boss later in a game as it requires you to think ahead and have answer to all their patterns. You just can't focus only on the current fight.
Super bosses: I haven't fought many as they result often in just plain frustration, but my opinion is completely biased from what I have encountered or just heared so far.
What I really don't like: Stronger versions of the games final boss or any other boss of the game, with just more HP, stronger stats and same old attack patterns. Whenever I came across something like this I just let it defeat me, so I don't get bored over hours trying to defeat it. Also I don't like if they are cameo appearances from previous games of the same series.
I might like them at the end of a boss rush. It felt really great finally defeating that glitchi something at the end of Bowsers Inside Story Boss Rush.
What I am okay with: Completely new bosses that are not tight to story. As most of the time I just want to play the next game after finishing the main story I'd appreciate if they can be encountered during the story through some special means instead of a post game dungeon, but the worst thing is for me would be: "Hey here is a DLC or free game update with an incredible tough dungeon and a new super boss".
What I absolutely hate: When the super boss has instant death skills. Having wiggeled him down to 50% HP after maybe half an hour or longer and then suddenly my entire party gets wiped out by a single skill no matter how much grinding I did before, just because I didn't know it will be coming, having to do it all over again is just plain cheap. Luckily I haven't fought a single boss with such a skill yet.
So now you know I haven't played a single Final Fantasy game, yet. I just heared of how ridiculous some of this series bosses can be.
What I want to see more often: Super Bosses that are teased in the main story. Some NPCs just talking about this maybe really bad guy/girl or legendary creature/hero(in) or whatever. Then you can trigger a maybe very long side quest that gives more inside about this characters story and at the end of the quest fight him or her.
Also I personally think those bosses shouldn't be designed for just the most dedicated and experienced players, but as a challenge everyone could eventually overcome with just a little dedication. If they are really just pure frustration for most of the players except the most dedicated and experienced players I would rather call them Ultra Super Duper Bosses instead of Super Bosses.
True Final Bosses: Your about to finally face the games main baddy and suddenly through an unexpected event it turns out actually someone else is pulling the strings behind the scene and you fight this character instead. It can also be that it replaces the normal final boss, because of some optional stuff you did or because your are in NG+. Except of Disgaea 4's battle against God, which was pretty lame, I haven't experienced this yet, so I cannot give any real opinion on it.
So what are your thoughts about them?
This time I'd like to read your opinions/thoughts about specific kinds of bosses:
Boss rushes: I cannot tell much about it, because I finished just one in my entire life in Mario & Luigi Bowsers Inside Story, but I really liked it. I think it is interesting to fight slightly more powerful versions of previous bosses one after another. Also I personally think this is much better then just fighting a power upped version of a single boss later in a game as it requires you to think ahead and have answer to all their patterns. You just can't focus only on the current fight.
Super bosses: I haven't fought many as they result often in just plain frustration, but my opinion is completely biased from what I have encountered or just heared so far.
What I really don't like: Stronger versions of the games final boss or any other boss of the game, with just more HP, stronger stats and same old attack patterns. Whenever I came across something like this I just let it defeat me, so I don't get bored over hours trying to defeat it. Also I don't like if they are cameo appearances from previous games of the same series.
I might like them at the end of a boss rush. It felt really great finally defeating that glitchi something at the end of Bowsers Inside Story Boss Rush.
What I am okay with: Completely new bosses that are not tight to story. As most of the time I just want to play the next game after finishing the main story I'd appreciate if they can be encountered during the story through some special means instead of a post game dungeon, but the worst thing is for me would be: "Hey here is a DLC or free game update with an incredible tough dungeon and a new super boss".
What I absolutely hate: When the super boss has instant death skills. Having wiggeled him down to 50% HP after maybe half an hour or longer and then suddenly my entire party gets wiped out by a single skill no matter how much grinding I did before, just because I didn't know it will be coming, having to do it all over again is just plain cheap. Luckily I haven't fought a single boss with such a skill yet.
So now you know I haven't played a single Final Fantasy game, yet. I just heared of how ridiculous some of this series bosses can be.
What I want to see more often: Super Bosses that are teased in the main story. Some NPCs just talking about this maybe really bad guy/girl or legendary creature/hero(in) or whatever. Then you can trigger a maybe very long side quest that gives more inside about this characters story and at the end of the quest fight him or her.
Also I personally think those bosses shouldn't be designed for just the most dedicated and experienced players, but as a challenge everyone could eventually overcome with just a little dedication. If they are really just pure frustration for most of the players except the most dedicated and experienced players I would rather call them Ultra Super Duper Bosses instead of Super Bosses.
True Final Bosses: Your about to finally face the games main baddy and suddenly through an unexpected event it turns out actually someone else is pulling the strings behind the scene and you fight this character instead. It can also be that it replaces the normal final boss, because of some optional stuff you did or because your are in NG+. Except of Disgaea 4's battle against God, which was pretty lame, I haven't experienced this yet, so I cannot give any real opinion on it.
So what are your thoughts about them?
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