@Shade Aurion
*sigh* Look, the only reason you want to take it into PM is because you're insistent on talking about
your particular game and not about game development as a whole, the common practices of game design, the common sciences behind game design, and what others have done and why. You aren't even interested in talking about whether or not people
need more than 999 maps. Your only point on it has been, "I
want more than 999 maps, so I should get it". There are like 3 methods for breaking the map limit already in this thread, on the first few pages. If you want to break the limit, try one of those. You have no interest in a discussion of ideas. If you must know why I came back, it's because Pine Towers posted something interesting that I wanted to reply to. However, while typing my reply to him, you replied to his post (and completely missed every point he was trying to make on purpose), so I included you in the post as well, added the bit before my post, and tried to reason with you one last time.
I've refused to take it to PM because
I do not care about your game and do not want to discuss it. Sorry if that offends you. Sorry if that hurts you. But, it's honestly tiring listening to the same, "You can't criticize anything because you haven't experienced it!" nonsense. It's an "Argument from Authority" and all it merely does is validate the criticism to anyone who isn't dumb enough to fall for the "Argument From Authority".
As for condescension towards you... I don't see it anywhere. I also don't see anything I've written that is conceited. If you're going to throw around ad hominems, at least quote them so I know what it is you're considering these things so that I can maybe clarify what I'm saying in order to word it better so that it's not offensive. Otherwise, we can't resolve anything.
As for sharing anything about your project... You're the one who
keeps plugging your own project and not as an example, but as a reason every single argument you have is valid. I, personally, prefer to talk in the broad generalizations of "everyone who makes games" and "every game that's ever been made", because it makes more sense to do so. Please stop filtering everything through the lens of your own game, and think about things from the perspectives of every game you've ever played.
As for more maps. Yes, I know some people want more maps. I'm among them. But, do I think they're
necessary? No. I do not. I prioritize other things above inconsequential stuff like, "lifting the limits". Honestly, I'd rather have a fix for "Dual Wield" over more maps. Namely, the ability to equip a shield OR two weapons, and not just "you must equip two weapons". I think one of these is far more limiting than the other. RPG Maker MV and others have a plethora of more important things to fix or add. Lots of the "Yes. But not important" votes feel the same way. They've expressed that opinion themselves in this thread.
In fact, I think the overwhelming majority of people want the map limit lifted. And, why not? Other than it maybe makes a deployed game really massive? I think I spotted maybe one or two posts in here of people who outright didn't want the map limit lifted.
I have nothing to "get over" in terms of opinions, especially since I seem to share the same opinion as the majority.
@Kes
I'm sorry if my post was far too off topic. I'm sorry if this one is as well. I promise it's my last to this particular user as it's just going to go round and round again, but I wanted to reply to the "slanderous" nature of his reply to me... and I didn't think it was really worth reporting and getting him into trouble over it. If you think this post is too far off topic as well, or completely unnecessary, I understand. Feel free to blue text me or delete it outright. My... irritation sometimes gets the better of me, and I sometimes carry things too far. So, I completely understand if I'm in the wrong here. Anyway, the real reason I was going to post in here was Pine Towers reply here, and I just happened to see that Shade had replied under him, so I'll continue on with my intended reply to him.
@Pine Towers
Nah, I don't blame you for not commenting on it or replying to it. I only pointed it out to you so you wouldn't get trapped in the same loop de loop argument I ended up in. Basically, it was something him and I already talked with at length and I just didn't want it to get discussed all over again with a new person. I don't envy having to read our massive walls of text either. You're a trooper!
Anyway, 7 minutes is pretty good time on a map... if it is a good map. I think the main problem is that if you've got 1000 maps, you're going to be seeing "diminishing returns" on map designs. You're going to run out of ideas. Even AAA developers run out of map ideas even with only 300 total of them. At some point, the creativity runs out, so games with a massive amount of maps (or the intent to create games with massive amounts of playtime like 120 hours) just means you hit the wall of "dev creativity" very quickly and the rest of the game kind of turns into a slog.
Would it be nice to increase the map limit? Yes it would. I, personally, would enjoy having maps as large as 500x500 if we could (despite the havoc that would play with lag and deploying the game). I'd also personally like to have a "no limit" on maps I'd never have to worry. But, the limit kind of reminds me of why it might be a bad idea to simply have so many maps in the first place. Can you imagine a 999 map game where every single map is the default 13x17?
Honestly, raising the limit might actually further drop the reputation of all RPG Maker games into the toilet. There's already a lot of flak against RPG Maker games because of the amount of people who do about 20 minutes of work, then create a deployable, and sell it on Steam for $1. So much flak, in fact, that it's basically turned the RTP graphics into something most users on this website want to avoid (which is a shame, since I think they actually look pretty nice, and I enjoy their style, personally). I can't imagine what would happen if you could have 6000 maps and a bunch of amateur devs looking to make a quick buck just decided to use them all to make a game that looks extensive, but really isn't.
That's pretty much my concern about increasing something for the sake of Engine Newbies. If they don't have to learn something to create a game, it's typically going to be a subpar game... which drags the RPG Maker name through the mud some more. And, really, it's enough of an uphill battle as it is.