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Is there any way to make the F8 console - or anything else that works alongside RPG Maker MV - more explicit about some of its calculations? The F8 Console helped when I actually had bad js throwing true errors, but now I'm past errors into just bugs.

With some of the plugins I have installed, I'm trying to figure out why the parameters I've input into the database have resulted in some of the output I'm seeing, and it'd be useful to figure out what steps it's going through. For instance, I have four characters who should have all started with 100% hit rates, but between the ICFSoft_ParamsCore, Ramza_DualWield, and Ramza_WeaponFormula, and possibly my own ineptitude at stringing together equations, I have two characters who end up with a Hit Rate of 100% and two with 10% Hit Rates. The problem could be still deeper, but if there's anyway to make MV actually show its work, I could figure out the answer a lot faster (or the next time I mess something up).

Or if not on the status screen, at least in battle. I definitely have one issue traced to Ramza_WeaponFormula or more likely how I'm using it, but if there's any way I could get MV to show or log its calculations in battle I could nail down what step is causing one character's attacks to constantly register as 0 damage.

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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