- Joined
- Dec 12, 2020
- Messages
- 36
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- 14
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- king's english
- Primarily Uses
- RMMV
Behold the following JS snippet:

It works partially upon execution, running the script commands between the bmp.isReady clause for a few of the PNGs that I am processing... however a good chunk of other PNGs aren't processed at all.
Is there someway to completely wait for ImageManager.loadBitmap to do its thing before running the commands between the bmp.isReady clause?
This is all happening upon loading of the game, so I am not really concerned if there is a waiting time for the operation to complete- the important thing is that the commands are run on each and every PNG before proceeding.
Thanks in advance!

It works partially upon execution, running the script commands between the bmp.isReady clause for a few of the PNGs that I am processing... however a good chunk of other PNGs aren't processed at all.
Is there someway to completely wait for ImageManager.loadBitmap to do its thing before running the commands between the bmp.isReady clause?
This is all happening upon loading of the game, so I am not really concerned if there is a waiting time for the operation to complete- the important thing is that the commands are run on each and every PNG before proceeding.
Thanks in advance!