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So if characters can equip, say, swords or hammers, obviously the animations for skills would need to be different; so I figured the easiest way to do this would be to have two versions of each skill.. then considered having the weapon seal the alternate weapon's skills, or even just having the weapons themselves grant the skills, but then started wondering if maybe this isn't the most efficient way of doing it. I'm curious what kinds of solutions have other people come up with.
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