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- Jan 18, 2014
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I think I know what you're getting at.If you have a single test case that will cover a dozen maps (eg: flipping a set of switches/variables), are you just going to duplicate your event across each map?
I'd rather use Reference events and keep the actual tests in a single place.
Plus, I really don't want to have debug events lying around. It just makes it messy to clean up.
For example, say you're making a Inn event, where the party members go along their way to get into separate beds, and in the morning get out of bed+walk to the counter to reform party.
Also say every Inn uses the same event, It's being testing at the first Inn map in your game, that's all that's needed. Then when done, you copy/past the event to the other Inn locations. WTF is the point of taking a extra step, by first creating the event on a test map.
If they aren't the exact same events, yet require the same switches being on or whatnot, why are you makeing things harder then they need to be lol, just slightly edit your shortcut event, to transfer player to the correct map.
or
If you're done with that map entirely, change the start location to the new map, and move the shortcut event to the new map. 1 event vs moving potentionally thousands of events from a test map, I wonder what takes longer.
