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- Jul 12, 2020
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I know I've asked this question before, but I just can't seem to find a simple way to do it.
What I mean by this...
-Player comes to a locked door and can't pass it. They are standing in front of the door and facing it.
-Player then opens their menu, goes to items, and selects an item (in this case, a key!).
-When the key is selected, a prompt should appear that would ask "Use the key?" (Yes, no)
Boom.
Does anyone have any suggestions/tips about using items manually at an event to trigger something?
What do you guys believe would be the most efficient way to create something like this?
I'm looking to experiment with pretty much anything at this point...
What I mean by this...
-Player comes to a locked door and can't pass it. They are standing in front of the door and facing it.
-Player then opens their menu, goes to items, and selects an item (in this case, a key!).
-When the key is selected, a prompt should appear that would ask "Use the key?" (Yes, no)
Boom.
Does anyone have any suggestions/tips about using items manually at an event to trigger something?
What do you guys believe would be the most efficient way to create something like this?
I'm looking to experiment with pretty much anything at this point...
