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I recently posted in my feed that I wonder why gamers and makers alike in this forum are focused on graphics.
Now, I'm really curious what will be your preferred Most Important/Crucial Factor in RPG Making.
According to my research, which is my school project last school year, the result was that it is the storyline that matters most, then gameplay, music, and last and the least, graphics.
In my opinion, I preferred gameplay first, then story, music, and graphics.
Why game play first? Because if the story line ends and there's nothing to do left and the gameplay is fun to do it over and over again, you can still play even the story ends. Like in Final Fantasy remakes, they add some more features after the end of the story to make sure that the players will not bored in their playing habit.
Why story 2nd? It's because storyline is very important in the game and it can create a main purpose on putting the features of the game.
Why Music > Graphics? Because, for me, even crappy graphics with a music that suits a stage in the game, I have the feel on the game (I don't know if it's the right term).
Again, these are all my opinion.
Now, what's your most important factor? No "I choose both...", "Either ... or ...", and anything (for short, no same-level importance here).
Now, I'm really curious what will be your preferred Most Important/Crucial Factor in RPG Making.
According to my research, which is my school project last school year, the result was that it is the storyline that matters most, then gameplay, music, and last and the least, graphics.
In my opinion, I preferred gameplay first, then story, music, and graphics.
Why game play first? Because if the story line ends and there's nothing to do left and the gameplay is fun to do it over and over again, you can still play even the story ends. Like in Final Fantasy remakes, they add some more features after the end of the story to make sure that the players will not bored in their playing habit.
Why story 2nd? It's because storyline is very important in the game and it can create a main purpose on putting the features of the game.
Why Music > Graphics? Because, for me, even crappy graphics with a music that suits a stage in the game, I have the feel on the game (I don't know if it's the right term).
Again, these are all my opinion.
Now, what's your most important factor? No "I choose both...", "Either ... or ...", and anything (for short, no same-level importance here).
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