Mother 3 Status Style Help!

Discussion in 'RGSSx Script Support' started by ShinyRedUmbreon, Aug 11, 2019.

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  1. ShinyRedUmbreon

    ShinyRedUmbreon Wannabe-Animator + Gamer Veteran

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    First things first, here is the link of the script I need help on. https://ramirormvxa.wordpress.com/scripts/mother-3-status-style/

    Basically, this script edits the battle system to mimic the Mother 3 battle system. This is great and just what I needed, but...


    In battle, the actor's character pops up in battle like that, and I would like to remove it.

    Mainly because this happens at the beginning of each turn:

    That is it. Can somebody help me, please?
     
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  2. Kes

    Kes Global Moderators Global Mod

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    'Scripts' is where people who have written a completed script they want to share with the community can post them.

    I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.

     
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  3. Roninator2

    Roninator2 Gamer Veteran

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    That is not the behaviour of the script for each turn. I did find it did that at the beginning of the battle, but otherwise the only problem with the default script is a dispose error for me.
    If you put the script into a new project, does the problem stay?
     
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  4. ShinyRedUmbreon

    ShinyRedUmbreon Wannabe-Animator + Gamer Veteran

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    Can indeed confirm that putting just this script into a new project keeps the problem.
     
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  5. Roninator2

    Roninator2 Gamer Veteran

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    Not what it does for me.
    upload_2019-8-11_17-42-46.png
    upload_2019-8-11_17-43-11.png
     
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  6. ShinyRedUmbreon

    ShinyRedUmbreon Wannabe-Animator + Gamer Veteran

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    It seems to be fine after the beginning of the battle. Anyways, my point was that I was trying to remove the characters from appearing on screen. What can I do to successfully do that?
     
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  7. Roninator2

    Roninator2 Gamer Veteran

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    Comment out lines 807, 858 and 870.
    set line 654 to false
    But it seemed to go slow so I would also try commenting out lines 512 to 518.
     
    Last edited: Aug 17, 2019 at 7:38 AM
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  8. ShinyRedUmbreon

    ShinyRedUmbreon Wannabe-Animator + Gamer Veteran

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    Thank you so much! I did what you suggested, and I commented out some other things that also cause a problem and it had worked! Again, thank you!

    EDIT: On second thought, in battle, if an actor attempts to attack in battle, I get this error:

    line 883: NoMethodError occurred.

    undefined method ‘width’ for nil:NilClass

    In the script for me, that line would be:

    w = self.bitmap.width / 3

    What’s going on?
     
    Last edited: Aug 17, 2019 at 7:04 AM
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  9. Roninator2

    Roninator2 Gamer Veteran

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    If you commented out all those lines then this should not happen. If you missed one this will happen.
    The lines to remove are relating to update_rect.
    If they are commented out then the method is not called and then it will never go to that section and give you an error.
     
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  10. ShinyRedUmbreon

    ShinyRedUmbreon Wannabe-Animator + Gamer Veteran

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    Oh I see, it was an error on my end, sorry. It had worked successfully! Thank you!
     
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  11. Wavelength

    Wavelength Pre-Merge Boot Moderator

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    This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

     
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