Mother 3 Timed Hits & Menu System?

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Myzma

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Is there a way to make a combo system simillar to Mother 3's? I love that game and the combo system seems to make battles much more fun. Is this even possible with Rmvx Ace? I've seen it done with 2k3 https://www.youtube.com/watch?v=OPf8nKwR-W

Is there also a script to make the menu system like Mother 3's?
 

Myzma

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is the demo video of it working on rm2k3 if it doesn't work properly.
watch?v=OPf8nKwR-WI
 
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Myzma

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I have a battle system and scrolling health meter already. I'm looking for the timed combo hit system and inventory system. Not really battle menu. That video should display both the timed combo system and inventory system.
 
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I have a battle system and scrolling health meter already. I'm looking for the timed combo hit system and inventory system. Not really battle menu. That video should display both the timed combo system and inventory system.
I have no idea, man.
 

naruzeldamaster

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You could probably do this using variables and conditional branches methinks.

Don't ask me how exactly, it's just a hunch....especially if you plan on making custom attacks anyway. (I'm using the default ones out of laziness xD)

Each Time the move is used set a variable to + 1

Each time that variable reaches a certain number use force action to make the player use an identical move that does more damage/has different sound effects etc. Don't forget to reset the variable being checked to 0!

For the proper button timing, you could always have a timer of sorts (don't ask me how to do this! X_X ) and a conditional branch check for if the player has pressed an action key. if the player presses it with the proper timing the attack is force actioned to be replaced by an identically named attack with different sounds etc, if not then nothing is done.

It's certainly a 'dirty'  and noobish way to do it, but if you could pull it off...

I have no clue how you would set that sort of thing up, so you might have to ask a scripter, especially someone who knows events.
 

Ari3s

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You could probably do this using variables and conditional branches methinks.


Don't ask me how exactly, it's just a hunch....especially if you plan on making custom attacks anyway. (I'm using the default ones out of laziness xD)


Each Time the move is used set a variable to + 1


Each time that variable reaches a certain number use force action to make the player use an identical move t
 
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Kes

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Ari3s, please refrain from necro-posting in a thread. Necro-posting is posting in a thread that has not had posting activity in over 30 days. You can review our forum rules here. Thank you.
 
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