Motivation

Nacoles

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It seems that I need motivation to be more active on RPG Maker VX Ace. I want to hear from the community on how to enjoy RPG Maker more.  B)
 

Sinweaver

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Doesn't this have a lot to do with your passion and interest? How are you going to be motivated to work on something for hours and hours if you're not passionate or interested in doing it?


If you truly enjoy creating games, then do it. Get some (concrete)ideas down, recruit members, and start.


If you're interested in making games but you're not feeling like you have it in you yet, see if there is an project recruitment thread that interests you and see what happens from there.


I originally let my ideas sit at the back and constantly polish it while I help other teams. Now I am ready, I have my own project recruitment thread up and running and have some incredible people working on various parts of my project.
 

Nacoles

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Doesn't this have a lot to do with your passion and interest? How are you going to be motivated to work on something for hours and hours if you're not passionate or interested in doing it?


If you truly enjoy creating games, then do it. Get some (concrete)ideas down, recruit members, and start.


If you're interested in making games but you're not feeling like you have it in you yet, see if there is an project recruitment thread that interests you and see what happens from there.


I originally let my ideas sit at the back and constantly polish it while I help other teams. Now I am ready, I have my own project recruitment thread up and running and have some incredible people working on various parts of my project.
I have members, but no motivation.... UNTIL SHIA HAPPENED.
 

Makio-Kuta

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I self motivate with food; no lunch until it's done.


(in all seriousness, I do find rewarding myself is a nice way to keep me going.)
 

Nacoles

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I self motivate with food; no lunch until it's done.


(in all seriousness, I do find rewarding myself is a nice way to keep me going.)
GREAT IDEA (Not a motivation) BUT GREAT IDEA
 

Sinweaver

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How is that not a source of motivation?


You set something as reward and use it to create some incentive for you to move forward towards your goal.


Looks like your idea of motivation is somewhat different from Makio or me.


Sounds like what you need is more of Shia's motivational speech (which is not really my cup of tea since it is all common sense)
 

bgillisp

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Sinweaver has a good point here, and I myself use it for motivation. Way I've been doing it is this: Once I meet my monthly goal, I've been taking a break to play and finish one game. This has so far usually resulted in 3 weeks of work, 1 week off while I play a game, repeat, but it has worked so far.
 

Makio-Kuta

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I work on a day by day basis, rather than breaking out the whole month. I make my list for the day, and if I complete the list then I get to play a game, or read a book, or watch videos, or whatever. I would certainly count that as motivation.


Perhaps you aren't looking for motivation though. Not in the sense of "something that pushes you to do your work." Maybe you're looking for focus and drive, the ability to keep your attention on your game rather than flit off towards a million other projects and ideas. - In which case, that's a very personal thing and depends on the person. Both for WHY it might be hard to do something and ways to help make it better.


Like, in my own case, I used to be very bad about finishing projects to the end. I would always get distracted and hop to another thing part ways. It wasn't that I lacked motivation - I just lacked focus and an attention span. It was through a desire to overcome what I viewed as a flaw that I learned to see things through and dedicate myself to them.
 
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There must be a few games that have inspired your creativity and desire to make your own RPGs. Play them. Think about what you love about them. Think about how they might be made—not necessarily "better", you don't need to think like that, but—different but still awesome. Things you'd do to tweak the gameplay, or how you could be inspired by the gameplay elements to create something new you think you and others would like. Think of how the story might have gone differently—perhaps you suspected a different twist to the plot than what the game ultimately had, something that you could weave into a story of its own.


Sharing in the joy that your favourite games bring others can also help inspire you to create. (Then again, if the games you enjoy have people who devote their lives to making fans' lives hell when they try to share their enjoyment of the games, then it's probably best to stay away from the "fandom".)
 

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