- Joined
- Jun 13, 2013
- Messages
- 2,354
- Reaction score
- 2,552
- First Language
- French
- Primarily Uses
- RMVXA
While it's very early, I am already thinking about puzzles for my next adventure game.
In a classic RM game, you play with the keyboard (or a game controller).
There are several mouse scripts available to add this functionality too. However, I realized thanks to external beta-test that most players still use the keyboard, probably out of habit.
In my game, Bleeding Moons, I had to make sure that every actions (movement+puzzles) were doable with any controller. That limited the possibilities for the puzzles and the UI.
So, I was wondering if people would really mind not being able to use the keyboard for some/most/all puzzles (still unclear as I'm just prototyping now).
If you use the keyboard, would it really bother you to grab your mouse and click to solve puzzles?
Would you prefer more common, less complex puzzles that can be solved using any controller?
In a classic RM game, you play with the keyboard (or a game controller).
There are several mouse scripts available to add this functionality too. However, I realized thanks to external beta-test that most players still use the keyboard, probably out of habit.
In my game, Bleeding Moons, I had to make sure that every actions (movement+puzzles) were doable with any controller. That limited the possibilities for the puzzles and the UI.
So, I was wondering if people would really mind not being able to use the keyboard for some/most/all puzzles (still unclear as I'm just prototyping now).
If you use the keyboard, would it really bother you to grab your mouse and click to solve puzzles?
Would you prefer more common, less complex puzzles that can be solved using any controller?