@Llareian I hate to disappoint you... Not possible in MV.
I have delved into touch input a bit, I'm even talking about it in my last tutorial. Although that only highlights regular shapes.
@gstv87 you can hardcode pretty much any math in javascript. But that is not the problem.
The problem is... If I had to name one thing that MV completely messed up... It's touch input, in particular mouse.
Under normal conditions there are event listeners available even for other canvas elements, not just PIXI (onmousedown, onmouseover, onmouseout). If you don't know what is an event listener, that thing is, if I say it overly simplified, responsible for handling input. However, due to certain HTML/CSS elements these event listeners are completely disabled. MV handles these things through brute force btw.
I talk about it in my last tutorial video from DIY series, where I also mentioned one obstacle, but that is the easier one.
MV by default limits mouse coordinates only on click. So unless you're clicking, the mouse won't even bother about its' screen coordinates, meaning that until you unlock it, any hovering won't have effect on anything. But that has an easy fix.
In short what this means is, if you want to have highlighted things on mouse hover, you have to hardcode it. Brute force.
As
@Llareian said, PIXI has interactive element, which makes things simple on normal conditions... But in MV it will not work.
@Llareian I would cover interactive in my PIXI tutorials if you could use it in MV
