You are an absolute god! Thank you so much dude! you just ended my afternoon of frustration. Can't thank you enough manI can't say for sure, for now i don't know where the problem is. All seems fine, but for some reason endless loading don't what to go away.
I will try to find workaround for 1.5.0 version, but I can't guarantee anything.
UPD:
I think I found the problem. Made some changes.
Same link for fixed version - link
Must be working now even for 1.5.0 projects.
@Scheikowski Try new version with 1.5.0 project, please
Try this link to the pdf.Has anyone got the PDF documentation for this? I cant access the site![]()
Thanks!!Try this link to the pdf.
https://www.printfriendly.com/p/g/xCeGMm
I have the same issue, did you get an answer for this?Hi. I'm using this plugin in my project and it works great except for one problem that I've run into. I want to use the zoom function ($gameScreen.setZoom) but when I do I can't click on events and get them to work. If I keep clicking all around the event it will eventually work. I assume it's because the game map event location is not reading the same when zoomed in. Something to do with this maybe:
$._eventsXy = function(x, y) {
return $gameMap.eventsXy(x, y);
}
Is there any way to have it read screen x and y instead of map x and y or is there some other way to make it work?
Thanks.
I did solve this, but that was a while back and I'm not completely sure but I think what fixed the issue was that I started using MBS Map Zoom https://forums.rpgmakerweb.com/index.php?threads/mbs-map-zoom.48267/ and it made everything work out right.I have the same issue, did you get an answer for this?
...
Terms of use
Free for non-commercial and commercial use. See terms of use for the full terms.
A big thank you to Degica for making this plugin free for commercial use for everyone!
Help! It doesn't work for me![]()
Thank you! <3There is some info on page seven of this topic about a fix.
That does not appear to be an inherent feature of the plugin.Do you know if there's a way to trigger something to happen by just clicking. Without the player moving over to the event clicked on to activate the event?