Mouse System

DK

Veteran
Veteran
Joined
Mar 30, 2016
Messages
189
Reaction score
235
First Language
Russian
Primarily Uses
RMMV
Title: Mouse System
Version: 1.1.0
Author: DKPlugins
Description: Allows you to change the mouse cursor, activate events by clicking, hovering, etc.

Compatibility:
  • RPG Maker MV: 1.5+
  • RPG Maker MZ: 1.0+
Features:
  • Use a custom cursor.
  • Show icon when hovering over an event.
  • Change cursor when hovering over an event.
  • Activate the event by clicking or hovering the mouse.
  • [PRO] Display a window, text or image when hovering over an event.

Preview:

Hover window [PRO]:

"Help" languages: English, Russian

Terms of use
You can:
-To use the plugin for your non-commercial projects
-Change code of the plugin

You cannot:
-Delete or change any information about the plugin
-Distribute the plugin and its modifications

Details on obtaining a commercial license on my website

Plugin page:
https://dk-plugins.ru/mouse-system/
 
Last edited:

dyoghenes

Veteran
Veteran
Joined
Jul 14, 2014
Messages
47
Reaction score
9
First Language
Hungarian
Primarily Uses
RMMZ
Absolutely fantastic plugin! One question: would it be possible to assign words to icons? For example if I often use icon 4 for talking, it would be easier to write <hover_icon: talk> insted of <hover_icon: 4> all the time. Thanks!
 

DK

Veteran
Veteran
Joined
Mar 30, 2016
Messages
189
Reaction score
235
First Language
Russian
Primarily Uses
RMMV
Absolutely fantastic plugin! One question: would it be possible to assign words to icons? For example if I often use icon 4 for talking, it would be easier to write <hover_icon: talk> insted of <hover_icon: 4> all the time. Thanks!
An interesting suggestion. I will consider to include this in the next update :)
 

winkr7

Veteran
Veteran
Joined
Oct 27, 2015
Messages
99
Reaction score
31
First Language
english
Primarily Uses
N/A
Can you make it so we can drag and drop an event? If you could trigger an "on drag" common event then the user could return if the event was dragable. If you could trigger an "on drop" common event then the user (ie programmer) could determine if the map location was acceptable as a drop location for the event. Otherwise, good work.

yours
winkr7
 

DK

Veteran
Veteran
Joined
Mar 30, 2016
Messages
189
Reaction score
235
First Language
Russian
Primarily Uses
RMMV
Version 1.1.0

What's new:

  • Added the ability to create synonyms for icons. Now, instead of the icon number, you can write its synonym in the comment <hover_icon: talk>. Thanks @dyoghenes
  • Removed the indent setting for the icon. The icon is now always centered.
  • Added automatic display of the icon when hovering over an event if it has the Transfer Player command. Can be disabled.

Also, PRO version with the following new features is available on my website:
  • [PRO] Added support for <hover_image: filename> comment to display an image from the "img/pictures/" folder when hovering over an event.
  • [PRO] Added support for <hover_window: [width|height|text]> comment to display a window with text when hovering over an event.
  • [PRO] Added support for <hover_text: text> comment to display text on hover over an event. The font size is specified in the plugin parameters.
Hover window [PRO]:

First post updated!
 

DK

Veteran
Veteran
Joined
Mar 30, 2016
Messages
189
Reaction score
235
First Language
Russian
Primarily Uses
RMMV
Can you make it so we can drag and drop an event? If you could trigger an "on drag" common event then the user could return if the event was dragable. If you could trigger an "on drop" common event then the user (ie programmer) could determine if the map location was acceptable as a drop location for the event. Otherwise, good work.

yours
winkr7
No such feature is planned for the near future. I'm sorry :(
 

Users Who Are Viewing This Thread (Users: 2, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

We are truly intellectuals.
Without using violence without weapons
Our group has as many as 1.3 million people and more than 1 hundred thousand talks.
We gathered in an hour, more than 4.5 Half a hundred thousand



I got a Sword.
I got an Axe.
I got two Swords.
Nothing to see here, just walking with my dog.
I haven’t worked on my game in a while. Tomorrow might be the day.
*squeals* :kaoblush:


I've been experimenting with improved memory management again, which allowed me to include items to increase player path length. These are both 44 grid spaces long, and stable. :LZSexcite:
I FINALLY DID IT! 5 years making my very first game and I just officially released it on STEAM..... OMG..... I can say I finished a game! The feelings!!!!!

Forum statistics

Threads
104,462
Messages
1,006,464
Members
135,970
Latest member
Robb_dog14
Top