- Joined
- Mar 19, 2012
- Messages
- 172
- Reaction score
- 103
- First Language
- English
- Primarily Uses
Mouse System
by Jet
Introduction
Yes that's right, another iteration of my mouse. This time around I coded my own pathfinding (which does not freeze up like the previous one) and i completely recoded almost everything. It's highly optimized and works much better than any previous version. It has removed the scrolling with mouse wheel, but added a developers block.
This is adding a fully functioning mouse into your game. This can allow the character to move and interact with just a click and navigate menus with ease.
Features
- Quick, flexible pathfinding, via A*
- Many configuration options
- Even more compatible with custom systems with a recoded base
- Just a click to do mostly anything
- And more...
Screenshots
Pretend the mouse is hovering over an event and TEXT APPEARS, WHOAPretend to see me click and the player MOVES TO WHERE I CLICKED, WOW
Pretend the mouse is over some items in the inventory screen and the item right under it IS THE ACTIVE ONE, AMAZING
Pretend the mouse is over some items in the inventory screen and the item right under it IS THE ACTIVE ONE, AMAZING
http://pastebin.com/raw.php?i=RDtzRMCN
Credit
Jet
Note
I have a license, it's in my signature.
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