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I created some buttons in my menu windows using Sprite_Button,
Scene_Status.prototype.createSpriteButtons = function() {
this._homeButton = new Sprite_Button();
this._homeButton.bitmap = ImageManager.loadPicture('home');
this.addChild(this._homeButton);
this._homeButton.x = Graphics.width / 2
this._homeButton.setClickHandler(this.popScene.bind(this));

this._nextButton = new Sprite_Button();
this._nextButton.bitmap = ImageManager.loadPicture('right');
this.addChild(this._nextButton);
this._nextButton.x = Graphics.width / 2 + 100
this._nextButton.setClickHandler(this.nextActor.bind(this));

this._prevButton = new Sprite_Button();
this._prevButton.bitmap = ImageManager.loadPicture('left');
this.addChild(this._prevButton);
this._prevButton.x = Graphics.width / 2 - 100
this._prevButton.setClickHandler(this.previousActor.bind(this));
};
I want the sprite buttons to change pictures when the mouse is hovering over how do I do that?

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