- Joined
- Feb 14, 2017
- Messages
- 32
- Reaction score
- 5
- First Language
- English
- Primarily Uses
- RMMV
Hello! I'm new to these forums ^^
The truth is i've been struggling with this for a good time now... I started a roguelike proyect on my RMMV and i made it to generate random maps with monsters and items. What i want now, is to make the monsters move every time my character does.
I don't want them to chase me if i'm still, i want them to chase me every step i take, making some kind of turn-based map movement. (More like Pokemon Mistery Dungeon or Pixel Dungeon system) My problem is that i don't find any "If player is moving" or "Move after player" conditional, so i don't know what to do
So far i tried playing with Yanfly's input and stop movement plugins but i couldn't manage to find a way to do what i want x.x
So if any of you guys knows a way, even if its with a build mechanic or a plugin, i don't care, please let me know, i'd be reaaally grateful!
Here's a video of Pixel Dungeon's movement system so you can catch what i'm talking about:
The truth is i've been struggling with this for a good time now... I started a roguelike proyect on my RMMV and i made it to generate random maps with monsters and items. What i want now, is to make the monsters move every time my character does.
I don't want them to chase me if i'm still, i want them to chase me every step i take, making some kind of turn-based map movement. (More like Pokemon Mistery Dungeon or Pixel Dungeon system) My problem is that i don't find any "If player is moving" or "Move after player" conditional, so i don't know what to do
So far i tried playing with Yanfly's input and stop movement plugins but i couldn't manage to find a way to do what i want x.x
So if any of you guys knows a way, even if its with a build mechanic or a plugin, i don't care, please let me know, i'd be reaaally grateful!
Here's a video of Pixel Dungeon's movement system so you can catch what i'm talking about:


