Move and jump on movable pillars

Thefirelion

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Greetings, I am trying to create events (pillars / columns) that must be moved so that after climbing "stairs and reach the highest plane" and can be used as a bridge to get to the other side.

I tried to do it with switches and with an event that controls the behavior of the pillars / columns, that is, if you go down a ladder to go to the "low plane" a switch is activated so that they can be pushed. if you go up to the stairs, active another switch so that they can not be pushed in the "top plane" to pass. but at the moment of being in the "high plane" to jump the pillars / columns I can not pass over these.

one of the ways I found is to use the events from the tileset but they should be used in 32x32 cells in size (the original graphics of the pillars / columns are 32x64) and I find it very impractical because you must control both the event down as the event above.

If someone has played golden sun, he will know perfectly what I am trying to do

So, If someone can give me a more practical solution (involving less "cobwebs" of events) I would appreciate it.

I have done many ingenious things through events and with default scripts (no custom scripts), but this time I have no idea how to achieve this.

thanks and sorry for my bad english
 
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Ateliae

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Do you have a screenshot of how this looks? I'm having trouble understanding a bit, but I think it's doable with switches and setting up the pillars with conditional branches.
 

Roninator2

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I have been trying to figure out the same thing.
Was interested in doing something similar when I saw the effect in the game Aveyond 4 (XP)
I'll keep tabs on this and see if someone figures it out for VX Ace.
 

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