Move Character sprite by a few pixels up?

Lnik3500

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Hi everyone :D  


I'.m here with a new request for you guys! 


Is it possible to move the character's sprite up by a few pixels?


Thank you!


If you have any questions, please don't hesitate to ask!
 

Shaz

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All characters?  Or just the player, or followers, or vehicles, or NPCs?  Or only specific ones?
 

Lnik3500

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@Shaz Only the player, it is mainly to notlook weird when crossing a bridge or something
 

Shaz

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In that case I would just edit the player's character sprite.


If you want them moved up by 2 pixels, change the canvas size and set the height to 8 pixels more than it already is.  Then move row 4 down by 6 pixels, row 3 down by 4 pixels, and row 2 down by 2 pixels.  Leave row 1 where it is.


No plugin needed.


Having said that though, character sprites are meant to be drawn 6 pixels up anyway, so they don't look weird when crossing a bridge or something.  If they are being drawn at the base of the tiles, it's probably because you've put a ! at the start of the filename, which you shouldn't do for characters.
 
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Kyuukon

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I remember Vlue made one for VXA that used the command "offset(x,y)" and the char sprite would adjust. It was pretty nice. Hoping for a port xD!
 

Andar

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Only the player, it is mainly to notlook weird when crossing a bridge or something


That should already be the case - all actorsprites are displaced up by default, unless you disable that function.


Is it possible that you might be using a sprite with a ! in the filename? Because that is the key letter for disabling displacement and should only be used by object sprites, not by people sprites. (you don't want to displace doors for example)
 

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