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Hey!

I was wondering how can I move the sprite of an event. I have a taller than normal sprite (48x96) and when I use it in an event, the bottom 48 pixels fill the tile while the other 48 pixels are in the tile above. I want the 48 pixels from the center of the sprite to fill the event's tile while the other 48 are divided in the tiles above and below the event. I'm using Quasi Movement so I can handle each event's collision box.

Is there anyway to do it? I know there's a script for VX Ace ( http://www.rpgmakervxace.net/topic/4565-sprite-mover/ ) but obviously that doesn't work with MV.

Thank you for the attention!

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