Move individual choice positions

dwiseman57

Merchant Prince Digital
Veteran
Joined
Jun 29, 2014
Messages
40
Reaction score
1
First Language
English
Primarily Uses
N/A
I would like to be able to move the position of each choice in the "show choices" window.

For example, in the screenshot below "Status" might be near the top, then "Workers" might be 100px below it, and so on.

I have tried using Yanfly Message Core codes, e.g \py[0] and \px[0] but it wont accept negative values to move the position up.

Has anyone got any plugin suggestions, or can create something to allow me to set the position of choices on a per-command basis? Budget available.

1593680943050.png
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
39,659
Reaction score
13,267
First Language
English
Primarily Uses
RMMV
What are you using to get what you've already got? I don't know of any menu / choice system like that.

Rather than using negative values, it would be better to just change the top left position.
 

dwiseman57

Merchant Prince Digital
Veteran
Joined
Jun 29, 2014
Messages
40
Reaction score
1
First Language
English
Primarily Uses
N/A
I think I've managed to find a temporary solution using https://forums.rpgmakerweb.com/index.php?threads/choice-list-position.113142/page-3 Its not exactly what I was looking for but will let me run some tests. I'll report back here

@Shaz I was using just default Yanfly plugins. You can set the Message Rows to 7 to allow grouped choices, and then its just aligned right.

Will see how I get on

That plugin allowed me to change the top left position - but it won't let me set the individual positioning of each item it seems...
 

Bex

Veteran
Veteran
Joined
Aug 2, 2013
Messages
1,476
Reaction score
393
First Language
German
Primarily Uses
RMMV
I dont know but i guess you could try this:
Put many empty spaces after the first choice letters, that should result in the text being displayed more left if not centered.
For example: ( . = free space, i believe its enough when you do it in the first choice )
Status.......................................................

Edit. If you want it to be displayed differently in height, than put a transparent and empty textbox directly infront of the show choices command. That combines those, the position of the textbox than changes the position of the choices window.Both are displayed at the same time.

Edit2: Oh i seem to have missread at first.
Without Plugin you could use Pictures and create this from Scratch.
This Online Generator is helpfull to make good looking button Pictures. And Pictures can be easily placed anywhere on the Screen. We could help you with the evented menu logic.
 
Last edited:

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

I think my goal for MZ ... is to actually release a game and not have twenty technical demos and debugging projects. Let's see if I can manage that. ;o
I am starting to enjoy writing. I never thought I would enjoy it since my dyslexia was holding me back so much.
Thanks to the community here :)
For those interested chapter 2 and 3 are available to read here:
I'm having a fun time working with the MZ RTP. The waterfall hasn't changed, though, so I'm wondering if they didn't make a new one or if they forgot to put it in...

good progress on the typescript Definitions files almost done all the Manager and yet I still have to do the Battle Manager...who is seriously so much data lol
Are the export options for MZ known yet?

Forum statistics

Threads
100,646
Messages
978,068
Members
132,259
Latest member
RegularManGuy
Top