Rink27

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The skip utility in move routes cannot skip scripted commands via Yanfly's Move Route Core plugin. Link for plugin:
http://yanfly.moe/2017/01/21/yep-124-move-route-core-rpg-maker-mv/

I've taken a screenshot of a test to demonstrate my problem. I am testing in a scenario where the player would be unable to move in the desired direction.

The first move route command skips the Move Right commands and executes the Jump. The window text message is executed as well. The second move route command essentially freezes the game - the Jump part is never executed (The player moves towards the point before hitting the obstacle and becoming frozen).

Snippet of code:


Is this a misunderstanding on my behalf or something that can be fixed?
 

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concept: zombie slayer fest.

Lag because of outdated hardware.

Lots todo:
-Terrax lightning should have another step for the flashlight, between up down left right.
-Also Online mv from Nelderson should emit the flashlight from the other player.
-Animation needed for killing the zombie...
Before adding it to #crypchania.
Working on a case. Get all the evidence to prosecute some bad guys. :kaojoy:
But, the game development schedule delayed. :kaoswt2:
The moral of the story: No good deed goes unpunished... I guess...
Except that, nothing to see here. :kaoswt2:
just beat ff7 original for the first time since 2010. having played remake last year, I have a much better appreciation for the original oddly enough. I still like some of the character presentation in remake more, but the original's got a lot going for it.
Ever reach that moment in your life when your juggling a dozen or more projects that you know will never be made but don't have the heart to delete them? Ugh, I hate those moments...
:kaosigh: Why must you hurt me so?

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