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So I am using Victor's Pixel Movement. Found here: https://victorenginescripts.wordpress.com/rpg-maker-vx-ace/pixel-movement/comment-page-1/

And yes, I know. Using pixel movement scripts have consequences that comes with it. But my problem is that when you set a move route for an event(npc), if you go and interrupt their move route, they will start it over and repeat the same movement.
Usually if an events' move route is to 'move right 3 times' and you walk into them only when they've walked 2 tiles over, the event will stop and move again after you have moved out of their way. However, using the pixel movement causes the event to start the move route of walking right 3 times all over again if you get in it's way.So interrupting their move route will cause them to move multiple tiles over that I original would not intend for it to do. It's even worse when I need an NPC to do a complicated move route. Like 'walk up, walk down, walk right, walk left'. Interrupting this move route will cause the npc to walk all over the map and bump into everything. I tested this glitch out on a blank project and it still occurs. So it's not just my project that causes this glitch to happen.

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