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I have a bit of a problem. You see, I was trying to make a cut scene that goes as follows:

Scroll Map

Text

Text

Text

Move Route

Text

Text

Switch

But for some reason, the move route, when not set to wait, plays after all the text has been shown, but when set to it, the game's frozen. I really don't know how to fix so does anyone know? 

Edit: The event was also set to player touch. The player can't seem to walk over the tile with the event but can move around it. How does that work and how do I make it possible to walk over said tile?
 
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Andar

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Move routes are always requiring time, so if you don't set them to wait the other commands of the event will be executed before the move route. You have to set it to wait if you want the text after the move route.


If a move route appears to freeze the game, then there is one command in the moveroute that cannot be executed - you have to find that command and change it.


In most of the cases that means that the move route is blocked by something on the map - either another event or an impassible tile.


Please check if the player can make that move route manually - if not, you have found the blocking tile.


If the player can go along the moveroute, then most probably there is an event with a priority below or above the player on the move route - that would not block the player, but it will block another event unless one of the events is set to through.


The correct solution depends on what you have on your map and what is blocking the moveroute - please post screenshots of both map and moveroute if you can't find the block on your own.
 
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I checked the move route and I saw that the only thing blocking the player's path was the event itself. I forgot to mention that the event was triggered by player touch.
 

Shaz

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If the event is set to Same as Characters priority and does not have THROUGH checked, then yes, it will block the player's path. If you need it to be there and needs to have those settings, either turn THROUGH on for the player or the event when the player starts walking, and off again afterwards, to allow the player to walk through it.
 

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