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Hello everyone, I'm wondering, how are we supposed to use the move route script calls?
It seems I have to create a moveRoute variable/object and then send it through a character (event, player) function, but I have no idea on how to define this variable. I can't find anything related to a "moveRoute" type definition or something like that.

The thing I'm trying to attempt is forcing a character (an event that represents an enemy) move route and use the repeat option for it to cycle eternally, I want it to be generic (this script call is actually inside a common event), so theres no way to do it with conventional eventing.


I hope I explained my issue clearly, thanks for your time.

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