Move Route Troubles.

Status
Not open for further replies.

FishStickMystic

The Nerdiest Nerd
Veteran
Joined
Dec 25, 2014
Messages
32
Reaction score
30
First Language
English
Primarily Uses
RMVXA
And here I thought move routes were simple... sigh. :LZSbleh:

Here's my problem. I need this kid to leave right after you talk to him. However, all he does is look right and stay still. I have no idea why this is not working.

Here's the "main" event that makes everything go:



  • After you step on a 1 tag, the short exchange is supposed to begin. The variables are called boulder because I'm just recycling.
  • Everything up to the "kid goes" switch works.

Here's the kid's event:



  • Ignore page 4. I got rid of it and the problem occurs with and without it. It was just an extra I didn't need.
  • As you can see, he's on 'Through,' so nothing should make him stop.
  • The 'RIP' switch on page 1 just makes him pop up after a previous cutscene.

Here's the event that controls the kid's movement:


  • Is the move route too long or something?

I don't think it's because of the number of parallel processes since I had much more running at one earlier point.
And because I am using Yanfly's Move Restrict Region script, I made sure to leave the restrict tags out of the kid's way.
Also, there are no other parallel processes actively going, unless Erase Event means nothing when tinting the screen, heh...

So... what am I doing wrong? :LZSskeptic: Is there a simpler way of doing this?

Thanks! :LZSsmile:
 
Last edited:

TheoAllen

Self-proclaimed jack of all trades
Veteran
Joined
Mar 16, 2012
Messages
5,592
Reaction score
6,522
First Language
Indonesian
Primarily Uses
RMVXA
I usually hate diagnosing a long eventing, but ...

You have move route with parallel process, and you didn't put wait for completion there, nor an event command to exterminate it either by erasing the event, or switch it to different page that is not from event route, I know you put switch ON, but back at the first reason.

So, I guess it's because the parallel process keep looping it without a thing that stops it.
 

FishStickMystic

The Nerdiest Nerd
Veteran
Joined
Dec 25, 2014
Messages
32
Reaction score
30
First Language
English
Primarily Uses
RMVXA
I can't believe.
Moving that Switch On.
Out of the move route.
Fixed all of this.
And I never figured, "Maybe doing that would be a bad idea."

Sigh... Thanks @TheoAllen . Sorry for wasting your time. e_e
 

TheoAllen

Self-proclaimed jack of all trades
Veteran
Joined
Mar 16, 2012
Messages
5,592
Reaction score
6,522
First Language
Indonesian
Primarily Uses
RMVXA
No prob. I ran into similar problem before lol
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,355
Reaction score
7,668
First Language
German
Primarily Uses
RMMV
@S0NICFan111
An other big mistake is splitting the cutscenes over different events and event pages controlled by switches. You should never use such a structure unless it is something esotheric that you know exactly why to use.

Regulär cutscenes should have one controlling event with one page containing every command. The NPC placeholder should always be action button and never contain a single command, neither autonomous movement nor in the content area.
Instead, the main controlling event should remotely control the NPC by targeted move route - you wouldn't need a single switch that way.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,849
Messages
1,016,975
Members
137,563
Latest member
cexojow
Top