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And here I thought move routes were simple... sigh. :LZSbleh:

Here's my problem. I need this kid to leave right after you talk to him. However, all he does is look right and stay still. I have no idea why this is not working.

Here's the "main" event that makes everything go:



  • After you step on a 1 tag, the short exchange is supposed to begin. The variables are called boulder because I'm just recycling.
  • Everything up to the "kid goes" switch works.

Here's the kid's event:



  • Ignore page 4. I got rid of it and the problem occurs with and without it. It was just an extra I didn't need.
  • As you can see, he's on 'Through,' so nothing should make him stop.
  • The 'RIP' switch on page 1 just makes him pop up after a previous cutscene.

Here's the event that controls the kid's movement:


  • Is the move route too long or something?

I don't think it's because of the number of parallel processes since I had much more running at one earlier point.
And because I am using Yanfly's Move Restrict Region script, I made sure to leave the restrict tags out of the kid's way.
Also, there are no other parallel processes actively going, unless Erase Event means nothing when tinting the screen, heh...

So... what am I doing wrong? :LZSskeptic: Is there a simpler way of doing this?

Thanks! :LZSsmile:

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