- Joined
- Dec 29, 2018
- Messages
- 16
- Reaction score
- 4
- First Language
- English
- Primarily Uses
- RMMV
I've looked at a few different plugins that adjust move mechanics, but I haven't found any that do what I want. Here's what I'm after:
1. A move that lets the user attempt to eat enemies with certain tags on them. (a snake that can eat small enemies like rats and bats) It needs to inflict the Knockout state on the target and add a regen state to the user. the regen state should happen only if the move hits its target. If it misses, the regen state doesn't happen.
2. A move that lets the user grapple a target. (also for the snake) This is more modifying the State system, I think, but I might be wrong. Basically, I want a state that wears off or is removed when a certain move is used, then the move inflicts the state on a new target.
3. Twincast. I've seen plugins that kinda do this, but it doesn't work right. Having one character use a move that requires two characters to perform should count as a move for both characters. Ideally, make it do nothing unless both characters involved have selected the move, like Palom and Porom in Final Fantasy IV. If that can't be done, (I don't know the limits of Plugins) just making the move cancel the other character's next move would be fine.
If there's a pre-existing plugin that does these things, please tell me. I sometimes miss features that plugins have, so I might have already seen a plugin that does what I want and just didn't notice. Otherwise, I'd like to ask that someone make a plugin that does these things. Please?
1. A move that lets the user attempt to eat enemies with certain tags on them. (a snake that can eat small enemies like rats and bats) It needs to inflict the Knockout state on the target and add a regen state to the user. the regen state should happen only if the move hits its target. If it misses, the regen state doesn't happen.
2. A move that lets the user grapple a target. (also for the snake) This is more modifying the State system, I think, but I might be wrong. Basically, I want a state that wears off or is removed when a certain move is used, then the move inflicts the state on a new target.
3. Twincast. I've seen plugins that kinda do this, but it doesn't work right. Having one character use a move that requires two characters to perform should count as a move for both characters. Ideally, make it do nothing unless both characters involved have selected the move, like Palom and Porom in Final Fantasy IV. If that can't be done, (I don't know the limits of Plugins) just making the move cancel the other character's next move would be fine.
If there's a pre-existing plugin that does these things, please tell me. I sometimes miss features that plugins have, so I might have already seen a plugin that does what I want and just didn't notice. Otherwise, I'd like to ask that someone make a plugin that does these things. Please?

