RMMV Move That Box! (DEMO) (puzzle game)

CrasheR

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General infromation:
  • Maker: RPG Maker MV
  • Genre: Puzzle game
  • Project status: Demo! (Full game avaliable when its ready :D)
  • Language: English

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Download:


(At Itch.io you can also find a downloadable version for Mac and Linux.)
(The game in this version may contain micro bugs such as no sound bugs, longer loading times, which are not present in the download version. It depends on your internet connection.).​


Story:
Your love has been captured by aliens! She's stranded somewhere on their mothership! You must find her. But be careful - that ship is full of weird boxes!

Inspirations:
The game draws handfuls from Bomberman and Sokoban. This means that we will move, push, throw, melt and even blow up items to reach the goal.

Demo:

  • Script Calls and events - I'm creating this game in 99% with script calls and events. The only scripts I use are those to extend the functionality of the program, such as Self Variables for events.
  • Bomb System - Bombs that explode destroying "everything" within one square - in this demo they are static pre set on maps, but in full game you will be able to use them more Bomberman style,
  • Boxes - Various types of boxes that we can interact with. Wooden: Can be pushed through, Metal: only a bomb explosion will move them, etc.
  • Custom Graphics, Music and sound effects - Graphics, music and 95% of sound effect entirely prepared by me,
  • Additional levels - With "Story Mode" completed you can try yourself in time and steps challenges,
  • Collectibles - You can unlock a special skin in the demo.



Screens:
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Music:


Concluding:
If you encounter any error, please let me know in this topic and have fun!

Updates and a lot more about game: https://twitter.com/crashykk
 
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CrasheR

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Links in the first post updated.

Full list of changes:
- Added autosave,
- After holding down the 'tab' button, the game zooms out to show the entire map,
- Steps in the challenges are now subtracted and when they reach zero, the player is teleported outside challenge,
- Mouse input has been disabled,
- Added a window informing us on which level we are and the numbers of additional levels in front of the door in the hub,
- Skins now show "dimmed" until unlocked.
- Volume settings menu is available from the hub and in level menu,
- Laser rhythm has been improved to be more readable,
- Lasers do not start during the message, but only after when the player starts gameplay,
- The sound level has been normalized,
- The logo graphics in the level menu have been changed to pixel,
- Bug with crate in lvl 9 has been fixed,
- The bug with the possibility of getting into the laser cannon has been removed,
- Bug with a bomb in lvl 5 (steps) that caused the graphics of the bomb to be inappropriate has been fixed,
- Bug in lvl 3 involving counting several steps at once has been fixed.

Hopefully by making fixes I haven't broken something even more.
 

CrasheR

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Some new gif:
 
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CrasheR

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I am pleased to announce that I managed to reach 102% in the crowdfunding campaign on kickstarter and therefore, thanks to all these great people, the full game will also be released on steam in the future!
 

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