[moved] class and weapons: atk and mat multiplier

Discussion in 'Game Mechanics Design' started by miyanke, Jan 27, 2016.

  1. miyanke

    miyanke Veteran Veteran

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    Hello everyone,


    I'm using YEP_Class Change Core and I'd like to add a multiplier to my characters depending on the weapon they are using and the class they are, something similar to Bravely Default.


    Ex. A White Mage deals atk/mat*0.25 if using a gun, *1 if using a sword and *2 if using a rod.


    If there's no script like this created I thought on a system where I can set a pasive invisible state to the characters by a common event, setting it when the weapon is holded by a class... but I'm not good coding.


    Any help is welcomed.
     
    Last edited by a moderator: Feb 8, 2016
    #1
  2. Wavelength

    Wavelength Pre-Merge Boot Moderator

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    Wrong subforum - post this in the Support or Script Request forum appropriate to the Maker you're using.
     
    #2
  3. miyanke

    miyanke Veteran Veteran

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    Thank you Wave, how can I delete this topic?
     
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