[moved] class and weapons: atk and mat multiplier

miyanke

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Hello everyone,


I'm using YEP_Class Change Core and I'd like to add a multiplier to my characters depending on the weapon they are using and the class they are, something similar to Bravely Default.


Ex. A White Mage deals atk/mat*0.25 if using a gun, *1 if using a sword and *2 if using a rod.


If there's no script like this created I thought on a system where I can set a pasive invisible state to the characters by a common event, setting it when the weapon is holded by a class... but I'm not good coding.


Any help is welcomed.
 
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Wavelength

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Wrong subforum - post this in the Support or Script Request forum appropriate to the Maker you're using.
 

miyanke

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Thank you Wave, how can I delete this topic?
 

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