Hello everyone, I'm using YEP_Class Change Core and I'd like to add a multiplier to my characters depending on the weapon they are using and the class they are, something similar to Bravely Default. Ex. A White Mage deals atk/mat*0.25 if using a gun, *1 if using a sword and *2 if using a rod. If there's no script like this created I thought on a system where I can set a pasive invisible state to the characters by a common event, setting it when the weapon is holded by a class... but I'm not good coding. Any help is welcomed.