Movement Restrict

ChaoticShadow24

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Hello!

A lot of the time while working with animated events, such as fountains, cars, etc. You find that the movement permissions are off  >_>

It only restricts movement on the square the event is on, but nothing around it. So if the event picture, for example; a fountain, is more than one block, you'll find that your player will either step over the event picture or under it.

I was wondering if anyone knew of a way to get around this? Perhaps I could use Region IDs somehow to restrict movement or something.
 

Thanks in advance!  BD
 

Kes

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I think a better solution is not to mess around with lots of regions but to use a script by Shaz for large encounters. This tells Ace that an event is e.g. 2 x 2 tiles in size. I'm on my phone so can't give alink. Lokk for 'large collision area'.
 
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