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Just looking for a bit of advice. I am planning on making the highest level a character can be either around 40 to 45. Does 12 to 15 different kinds of moves sound too little or too much? There are 9 class Attributes in all and different classes have different moveset themes such as Flare dealing with more attack and Earth dealing with more defense related moves. This is what I have so far for the first two. The first half of each of these two movesets are more physical magics whie the second half (indicated by +) are more special magics. The 100% moves are secret moves unlocked under certain circumstances. I've also generally kept the order of the moves from weakest to strongest but some may be a bit stray here and there. Constructive criticism is appreciated!
Flare Moveset
Candle Swing - Materialized Flare creates a burning candle projectile.
Torch Swing - Materialized Flare creates a burning stick projectile.
Lantern Swing - Materialized Flare creates a burning lantern projectile. Chance to burn
Candle Missiles - Materialized Flare creates several burning candle projectiles.
Torch Missiles - Materialized Flare creates several burning stick projectiles.
Lantern Missiles - Materialized Flare creates several burning lantern projectiles. Chance to burn
Bonfire Bomb - Materialized Flare creates a bomb projectile that engulfs all foes in a bonfire. High chance to burn
+Heat Theif - Hurts the enemy by stealing their body heat. Regain a little HP. Small chance to freeze
+Blister Burn - Blisters appear on all enemies, causing them to lose a little HP when attacking.
+Flare Boomerang - A boomerang of fire hits the enemy 2 times. Chance to burn.
+Stoke the Flames - Attacks for 1 party member are boosted for 3 turns.
+Flare 100% - Uses all MP. Attacks the enemy with a massive storm of fire and then removes the foes body heat to freeze them to death.
Earth Moveset
Soil Streak - A trail of hard, dry soil flies towards the enemy. May lower enemy defense
Clay Drop - Clay rocks crack against the target
Desert Streak - A trail of blistering, dry sand flies towards all enemies. May lower defense
Stone Drop - Large stones pummel the foe
Marble Manifold - Marble boulders attack all enemies
Iron Drop - An iron ball strikes your target
Salt Twinge - A sharp pillar of salt stabs the foe and has a high chance of paralysis
+Steel Wool - Lowers enemy defense and does occassional damage
+Crumble - The earth crumbles below the target's feet causing them lower accuracy for 2-5 turns
+Sand Coat - A coating of sand raises 1 party member's defense
+Glass Facsimile - A glass replica of 1 party member takes all damage for them for 1 turn. If the enemy uses a melee attack, they lose HP
+Earth 100% - Uses all MP. The enemy is struck with pain internally as their bones grow a jagged layer of salt for a few seconds. They become paralyzed with trauma and suffer lower defense.
------------ E D I T -----------
The player always have access to these moves once learned and if they currently have the assigned class active.
Flare Moveset
Candle Swing - Materialized Flare creates a burning candle projectile.
Torch Swing - Materialized Flare creates a burning stick projectile.
Lantern Swing - Materialized Flare creates a burning lantern projectile. Chance to burn
Candle Missiles - Materialized Flare creates several burning candle projectiles.
Torch Missiles - Materialized Flare creates several burning stick projectiles.
Lantern Missiles - Materialized Flare creates several burning lantern projectiles. Chance to burn
Bonfire Bomb - Materialized Flare creates a bomb projectile that engulfs all foes in a bonfire. High chance to burn
+Heat Theif - Hurts the enemy by stealing their body heat. Regain a little HP. Small chance to freeze
+Blister Burn - Blisters appear on all enemies, causing them to lose a little HP when attacking.
+Flare Boomerang - A boomerang of fire hits the enemy 2 times. Chance to burn.
+Stoke the Flames - Attacks for 1 party member are boosted for 3 turns.
+Flare 100% - Uses all MP. Attacks the enemy with a massive storm of fire and then removes the foes body heat to freeze them to death.
Earth Moveset
Soil Streak - A trail of hard, dry soil flies towards the enemy. May lower enemy defense
Clay Drop - Clay rocks crack against the target
Desert Streak - A trail of blistering, dry sand flies towards all enemies. May lower defense
Stone Drop - Large stones pummel the foe
Marble Manifold - Marble boulders attack all enemies
Iron Drop - An iron ball strikes your target
Salt Twinge - A sharp pillar of salt stabs the foe and has a high chance of paralysis
+Steel Wool - Lowers enemy defense and does occassional damage
+Crumble - The earth crumbles below the target's feet causing them lower accuracy for 2-5 turns
+Sand Coat - A coating of sand raises 1 party member's defense
+Glass Facsimile - A glass replica of 1 party member takes all damage for them for 1 turn. If the enemy uses a melee attack, they lose HP
+Earth 100% - Uses all MP. The enemy is struck with pain internally as their bones grow a jagged layer of salt for a few seconds. They become paralyzed with trauma and suffer lower defense.
------------ E D I T -----------
The player always have access to these moves once learned and if they currently have the assigned class active.
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