This has been something that I've been wondering for a while now, but I haven't seen any threads about it. So I might as well 
I have some questions (and possibly a script request I guess?) about the movie capabilities of VXACE?
1.) Is it possible to make a movie file run on the background. Like as a battleback or part of a panorama?
2.) Is it possible to include blending options for movie files? (Normal, Add, Sub)
3.) Is it possible that the movie playback won't interfere with the game? (like stop it for example)
4.) Is it also possible to change the z value of the movie to appear below/above a character?
If anyone wants an example/visual explanation... here's one:
Uhm, I think I should post some of the pros just in case.
1. For files that have too many animation frames. I have one that reaches over 180 frames and extracting them one by one as a picture takes time. And putting them as a spritesheet is also huge. Some image programs like photoshop doesn't allow to save it as a png and instead in another format. I think it's a huge time waster since I still would have to render them in a movie maker.
2. You can control the frames and time, add effects in a movie file than putting it all in RM or as an image file.
Alternatively, is there a size-and-processing efficient way of rendering tons of frames at once other than a spritesheet?
I have some questions (and possibly a script request I guess?) about the movie capabilities of VXACE?
1.) Is it possible to make a movie file run on the background. Like as a battleback or part of a panorama?
2.) Is it possible to include blending options for movie files? (Normal, Add, Sub)
3.) Is it possible that the movie playback won't interfere with the game? (like stop it for example)
4.) Is it also possible to change the z value of the movie to appear below/above a character?
If anyone wants an example/visual explanation... here's one:
1. For files that have too many animation frames. I have one that reaches over 180 frames and extracting them one by one as a picture takes time. And putting them as a spritesheet is also huge. Some image programs like photoshop doesn't allow to save it as a png and instead in another format. I think it's a huge time waster since I still would have to render them in a movie maker.
2. You can control the frames and time, add effects in a movie file than putting it all in RM or as an image file.
Alternatively, is there a size-and-processing efficient way of rendering tons of frames at once other than a spritesheet?
Last edited by a moderator:


