- Joined
- Jun 23, 2012
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Moving forward, I believe I have found a good solution to my workflow issues that ultimately led to me putting a halt to the character creation pieces that most people enjoy. I have some new software in the works that will definitely help both me and you (it will be free). This software is a sort of character generator but with some powerful and flexible features. I will talk more about that when it's closer to being finished!
But in the meantime, I have revised/remastered existing character animations and created a huge slew of new ones. Right now there are 70 character animations. Every animation comes in 8 directions. Most animations (with the exception of walking, running, and death poses) have a total of 24 frames of animation (3 frames per direction). You simply will not find a more comprehensive set of 2d character resources and animations anywhere else.
In addition to the 70 animations, I re-did all of the expressions/emotions as well. There are now 24 different expressions and emotions (these are what will make up the face sets, busts, and paperdolls). There are multiples of most types, such as multiple "neutral" expressions, happy expressions, sad expressions, angry expressions, nervous expressions, and others.
To be clear, this will all be a new set of character generator pieces with a much larger diversity in animations. The clothing options will be fewer initially as I am moving away from doing individual clothing pieces (pants, shirts, boots, belts, gloves, neck pieces, etc all separate) and moving towards providing more complete outfits (a combined shirt, pants, footwear, etc, but hair, headpieces, and specialty pieces will be separated).
Here's a look at the 70 animations (well, 69, I had an error with one of them):
There are a number of new animations to support guns, and not just melee style weapons. These poses and animations will work great with both modern-era weaponry as well as sci-fi and other genres that utilize firearms. Zombie apocalypse anyone?
I tried to incorporate a number of various "task" based animations, a number of which are pretty flexible. The Cleaning/Tinkering with object animation for instance works great for cleaning a mug, or fiddling with a small machine. The overhead 1-H attack can be used for fighting or mining/harvesting, etc.
Now, I still have a bit of space left that I can fit a few more animations in before running out of room. I am open to suggestions! Just keep a few things in mind when suggesting:
So I would love to hear any thoughts and suggestions you may have!
But in the meantime, I have revised/remastered existing character animations and created a huge slew of new ones. Right now there are 70 character animations. Every animation comes in 8 directions. Most animations (with the exception of walking, running, and death poses) have a total of 24 frames of animation (3 frames per direction). You simply will not find a more comprehensive set of 2d character resources and animations anywhere else.
In addition to the 70 animations, I re-did all of the expressions/emotions as well. There are now 24 different expressions and emotions (these are what will make up the face sets, busts, and paperdolls). There are multiples of most types, such as multiple "neutral" expressions, happy expressions, sad expressions, angry expressions, nervous expressions, and others.
To be clear, this will all be a new set of character generator pieces with a much larger diversity in animations. The clothing options will be fewer initially as I am moving away from doing individual clothing pieces (pants, shirts, boots, belts, gloves, neck pieces, etc all separate) and moving towards providing more complete outfits (a combined shirt, pants, footwear, etc, but hair, headpieces, and specialty pieces will be separated).
Here's a look at the 70 animations (well, 69, I had an error with one of them):

- Walking
- Running
- Idle 1
- Idle 2
- Idle 3
- Idle 4
- Idle 5
- Idle 6
- Kneel
- Interact
- Sleep
- Sitting
- Throw
- Use Item
- Casting Idle
- Casting
- Block (Shield)
- Block (Unarmed)
- Evade
- Get Hit
- Idle Unarmed
- Punch
- Kick
- Dead (48 dead poses total)
- 1-H Idle General
- 1-H Idle Slouched
- 1-H Idle w/Shield
- Attack 1-H Overhead
- Attack 1-H Slash
- Attack 1-H Stab
- 2-H Idle General 1
- 2-H Idle General 2
- 2-H Idle Polearm
- 2-H Idle Polearm Stylized
- Attack 2-H Slash
- Attack Polearm
- Idle Dual-Wield
- Attack Dual-Wield
- Idle Bow
- Idle Crossbow
- Attack Bow
- Attack Crossbow
- Idle Pistol 1
- Idle Pistol 2
- Idle Pistol 3
- Attack Pistol 1
- Attack Pistol 2
- Idle MG 1
- Idle MG 2
- Attack MG
- Idle Rifle
- Attack Rifle
- Critical Health Idle 1
- Critical Health Idle 2
- Critical Health Idle 3
- Critical Health Idle 4
- Cleaning/Tinkering with Object
- Begging
- Crying/Sobbing
- Tapping Foot
- Casual Conversation
- Playing Instrument
- Merchant Wave
- Head Scratch
- Sweeping
- Supposed to be Sitting and Writing, but I messed up
- Sitting on Ground
- Crouching
- Casual Sitting
- Resting
There are a number of new animations to support guns, and not just melee style weapons. These poses and animations will work great with both modern-era weaponry as well as sci-fi and other genres that utilize firearms. Zombie apocalypse anyone?
I tried to incorporate a number of various "task" based animations, a number of which are pretty flexible. The Cleaning/Tinkering with object animation for instance works great for cleaning a mug, or fiddling with a small machine. The overhead 1-H attack can be used for fighting or mining/harvesting, etc.
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Now, I still have a bit of space left that I can fit a few more animations in before running out of room. I am open to suggestions! Just keep a few things in mind when suggesting:
- The action or stance should be fairly gender-neutral. These have to work for both males and females.
- The actions should stand alone, and not have to rely on other figures. This omits things like dancing with a partner, riding a horse, etc. The amount of frames required (not to mention the work required) becomes exponential and untenable.
- The actions should preferably be multi-purpose and able to be used in different contexts (not always possible, I know). I know it would be very cool to have like... a jumping spinning slash attack, but the use and function of such is so niche that it is difficult to justify using remaining space for it.
- Nothing vulgar.
So I would love to hear any thoughts and suggestions you may have!