RMMV Moving large enemy battle sprites below text box/hud

mkrudesign

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I’m trying to create the effect of a very large enemy. However, to achieve this, I’d like to know if there was some way to move the enemy sprite so that it can partially appear below the text box/hud in battle. The enemy sprite I’ve created is sort of tall, so if I scrunch it into the standard troop space, it appears rather small and distant.
My goal is for it to look large and imposing. Baring the enemy sprite below the text, is there any way to achieve this effect without cropping the bottom of the enemy design?

Thanks in advance!
 

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I've moved this thread to Plugin Requests. Thank you.



Not sure if this can be done without plugins
 

Eliaquim

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Hi there!
I'm not sure what you are doing. I can that by default RMMV has the enemy battlers below the window.
1660722333115.png
 

mkrudesign

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[move]Plugin Requests[/move]

Not sure if this can be done without plugins
Any specific you recommend?

Hi there!
I'm not sure what you are doing. I can that by default RMMV has the enemy battlers below the window.
View attachment 238037
I’m not sure if it makes a difference, but my game has front view for battles and the lowest i can bring the enemies is the top of the text box.
 

Eliaquim

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Any specific you recommend?


I’m not sure if it makes a difference, but my game has front view for battles and the lowest i can bring the enemies is the top of the text box.
I got the same results here with the front view battle. Are you using any plugins that mess with the battle system?

You can also put a script call to change the enemy position:
SceneManager._scene._spriteset._enemySprites[index]._offsetY = value
Replace the index with the index of the enemy. Starts at 0.
replace the value with a positive number to change the enemy position.

But I'm not sure if something happens in the battle that will restore their original position.
 

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