RMMV Moving large enemy battle sprites below text box/hud

mkrudesign

Veteran
Veteran
Joined
Jun 11, 2019
Messages
33
Reaction score
3
First Language
English
Primarily Uses
RMMV
I’m trying to create the effect of a very large enemy. However, to achieve this, I’d like to know if there was some way to move the enemy sprite so that it can partially appear below the text box/hud in battle. The enemy sprite I’ve created is sort of tall, so if I scrunch it into the standard troop space, it appears rather small and distant.
My goal is for it to look large and imposing. Baring the enemy sprite below the text, is there any way to achieve this effect without cropping the bottom of the enemy design?

Thanks in advance!
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
44,941
Reaction score
15,994
First Language
English
Primarily Uses
RMMV

I've moved this thread to Plugin Requests. Thank you.



Not sure if this can be done without plugins
 

Eliaquim

Hakuen Studio
Veteran
Joined
May 22, 2018
Messages
3,009
Reaction score
2,304
First Language
Portuguese - Br
Primarily Uses
RMMZ
Hi there!
I'm not sure what you are doing. I can that by default RMMV has the enemy battlers below the window.
1660722333115.png
 

mkrudesign

Veteran
Veteran
Joined
Jun 11, 2019
Messages
33
Reaction score
3
First Language
English
Primarily Uses
RMMV
[move]Plugin Requests[/move]

Not sure if this can be done without plugins
Any specific you recommend?

Hi there!
I'm not sure what you are doing. I can that by default RMMV has the enemy battlers below the window.
View attachment 238037
I’m not sure if it makes a difference, but my game has front view for battles and the lowest i can bring the enemies is the top of the text box.
 

Eliaquim

Hakuen Studio
Veteran
Joined
May 22, 2018
Messages
3,009
Reaction score
2,304
First Language
Portuguese - Br
Primarily Uses
RMMZ
Any specific you recommend?


I’m not sure if it makes a difference, but my game has front view for battles and the lowest i can bring the enemies is the top of the text box.
I got the same results here with the front view battle. Are you using any plugins that mess with the battle system?

You can also put a script call to change the enemy position:
SceneManager._scene._spriteset._enemySprites[index]._offsetY = value
Replace the index with the index of the enemy. Starts at 0.
replace the value with a positive number to change the enemy position.

But I'm not sure if something happens in the battle that will restore their original position.
 

Latest Threads

Latest Posts

Latest Profile Posts

Sometimes I wonder why I still try and recruit others to help with my games. It never works.
ScreenShot_10_3_2022_4_27_17.png
welp, thanks to Luna MV, I was able to add the Balloon as a window... thus allowing me to edit the font color and outline... so now it looks like comic bubbles above characters. I have NO idea why I couldn't get this to work through more conventional means, but here we are.
CUTE CUTE CUTE.gif
I cannot cease doing cute art
War and Wonder is a 100% choice-based open-world visual novel.
1664821313732.png
1664821466359.png
1664821547746.png
Going live soon on Twitch, and will continue Fortunastreet's game "Verloren". For those who are curious, you are welcome to join ;)

-> Franz' Twitch channel

Forum statistics

Threads
125,758
Messages
1,173,266
Members
164,916
Latest member
Syczewski
Top