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- Sep 14, 2017
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Hello everyone,
I am having an issue with event pathing. My NPC (at the table) is tied to 2 different events, one for pathing, one for interacting with my hero. Pathing is super simple - walk right, turn down, walk rleft, turn down.
Now for the buggy part. I can talk to the NPC freely, he will turn toward me and say 2 random things I've got on a switch loop. If I stand on a red mark, he will just keep pushing until he gets there, no issues here either. However, there's this 1 second window where he turns to move, and if I start talking to him there, he will move toward black spot instead, completely destroying his pattern.
To put it simply, whenever I try to interact with pathed event the moment it's supposed to move, it will move to the opposite direction, screwing up everything.
Any help would be greatly appreciated.
I am having an issue with event pathing. My NPC (at the table) is tied to 2 different events, one for pathing, one for interacting with my hero. Pathing is super simple - walk right, turn down, walk rleft, turn down.
Now for the buggy part. I can talk to the NPC freely, he will turn toward me and say 2 random things I've got on a switch loop. If I stand on a red mark, he will just keep pushing until he gets there, no issues here either. However, there's this 1 second window where he turns to move, and if I start talking to him there, he will move toward black spot instead, completely destroying his pattern.
To put it simply, whenever I try to interact with pathed event the moment it's supposed to move, it will move to the opposite direction, screwing up everything.
Any help would be greatly appreciated.
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